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v1.2.2 — Bone parenting for sockets

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@steffenbk steffenbk released this 20 Feb 02:12
· 30 commits to main since this release

What's New

Bone parenting for sockets

  • Add Socket dialog now includes a bone picker — parent the new socket directly to a specific bone instead of just the armature root
  • New Parent Empty to Bone button in the Attachment Points section — select existing empties/sockets and parent them to a chosen bone

Bone parenting options in Separate Component & Add to Object

The old "Parent Socket to Armature" checkbox has been replaced with a Parent dropdown:

  • Parent to Armature — same as before
  • Parent to Bone — parent socket to a specific existing bone (bone picker shown inline)
  • Parent to New Bone — parent socket to the bone being created in the same operation (requires Add Bone enabled)
  • Don't Parent — leave socket unparented

Fixes

  • Fixed socket parenting silently failing after Separate Component — now uses correct matrix_parent_inverse approach instead of matrix_world assignment