v1.2.2 — Bone parenting for sockets
What's New
Bone parenting for sockets
- Add Socket dialog now includes a bone picker — parent the new socket directly to a specific bone instead of just the armature root
- New Parent Empty to Bone button in the Attachment Points section — select existing empties/sockets and parent them to a chosen bone
Bone parenting options in Separate Component & Add to Object
The old "Parent Socket to Armature" checkbox has been replaced with a Parent dropdown:
- Parent to Armature — same as before
- Parent to Bone — parent socket to a specific existing bone (bone picker shown inline)
- Parent to New Bone — parent socket to the bone being created in the same operation (requires Add Bone enabled)
- Don't Parent — leave socket unparented
Fixes
- Fixed socket parenting silently failing after Separate Component — now uses correct
matrix_parent_inverseapproach instead ofmatrix_worldassignment