Skip to content

delvewright 1.13.0

Choose a tag to compare

@github-actions github-actions released this 12 Oct 00:30
· 370 commits to main since this release
60afcf8

delvewright 1.13.0 — the Delvewright Claude Code plugin (/delvewright:new-delve), one of the three things this repository releases (the others are the delvec binary and the delvewright-dsl format crate). Its version is the version of the engine release it ships at, and it is tagged at that release's commit: the marketplace serves the plugin root at the engine release tag the entry names, so these are the bytes a creator installing from that tag receives, and an installed creator updates to them because the version moved with the pin.

  • the page ships at engine release delvec--v1.13.0, and installs that engine
  • it accepts delvec >=1.0.0 <2.0.0
  • that engine speaks dsl_version 0.39.0
  • plugin root tree 569a6c8c8e8c4172600877fc33585cfd770a826b, tagged at 60afcf8a5316143fd5e6525cc572ac3ead726a64
  • to hold a fixed page, add the marketplace at the ENGINE release it ships at: /plugin marketplace add stellarfeline/delvewright@delvec--v1.13.0

What's Changed

  • fix(admit): the audit judges a scenery piece as its writer did (spec-0098) by @stellarfeline in #1023
  • fix(staging): the written world needs no camera record, and a fill a body walks through is not a wall by @stellarfeline in #1035
  • docs(claude): a campaign is built by the engine it pins, so none is adopted or deleted for not building on a newer one by @stellarfeline in #1045
  • fix(detail): one run judges the whole it would leave, not a sibling's old piece by @stellarfeline in #1040
  • fix(eclipse): DW0878 refuses two boxes on one cell only when both can be live by @stellarfeline in #1038
  • fix(render): a review pass reaches the scene's declared sample budget by @stellarfeline in #1041
  • fix(admit): dirt_path and mycelium pass the palette allowlist (DW0730) by @stellarfeline in #1048
  • fix(loot): a blockout build defers a container its place's detail owes by @stellarfeline in #1049
  • feat(engine): sculk, watching bodies and pulses (spec-0100, spec-0101, spec-0102) by @stellarfeline in #1024
  • fix(engine): attached-block support, block-registry edits, peaceful-safe difficulty and collision-walked relight, integrated by @stellarfeline in #1055
  • fix(difficulty): the derived difficulty keeps every body the campaign stages by @stellarfeline in #1042
  • feat(build): a block the world it writes cannot hold is refused at the build (DW1002) by @stellarfeline in #1047
  • fix(dsl): every block-placing site checks the block registry, not the item registry (DW0193) by @stellarfeline in #1051
  • fix(light): relight fixtures are walked through the collision table, and never sited where a body stands by @stellarfeline in #1053
  • chore(engine): the engine names its next version, 1.13.0 by @stellarfeline in #1057

Full Changelog: delvewright--v1.12.0...delvewright--v1.13.0