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Releases: stevethetitan92/Signalis-VR
Release list
SIGNALIS VR 0.7.161 — TESTER BUILD
Game is playable start to finish
Full Windows PC VR install package. This is an experimental prerelease; movement stutter, enemy graphics, map labels/POI placement and reflection/camera are still current issues
FEATURES
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Manual Reloading
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Functional Item Wheel
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Thermite Flares are now throwable weapons that can burn and incinerate enemies (added burn effect on living enemies)
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Flaregun can now burn and incinerate live and dead enemies (added burn effect on living enemies)
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Mod Menu (press in both joysticks)
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HD Weapon and Body Models
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Functional Handheld Receiver
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Support Aiming
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Stun Prod is now a usable weapon that can stun enemies three times for four seconds each stun
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Headshots knock back non-boss enemies
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SMG is fully automatic instead of three-round burst
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You can position the flashlight to your point of view or on your gun
Download
Download SIGNALIS VR 0.7.161 — TESTER BUILD.zip from Assets below. GitHub’s automatically generated Source code ZIP/TAR files are not the install package.
Install
- Keep a backup of your working installation and close SIGNALIS. Use a legitimate Windows 64-bit SIGNALIS installation.
- Extract the ZIP contents into the folder containing SIGNALIS.exe. Mods, UserLibs, MelonLoader, BepInEx and version.dll should sit beside SIGNALIS.exe, not inside another wrapper folder.
- Install/start SteamVR and connect your headset through your normal PC VR software; these are separate prerequisites.
- Launch SIGNALIS normally. The first MelonLoader launch may take longer while game-specific assemblies/dependencies are generated.
- See the pause-menu controls and mod menu. F10 retries VR startup, F7 recenters and F12 stops VR.
Included
- SignalisVrTracking.dll 0.7.161
- Required companions: FPv2_reworked.dll and CameraPerspectiveSolid.dll
- Matching openvr_api.dll and SignalisVrRenderBridge.dll in UserLibs/SignalisVrTracking
- Official MelonLoader 0.5.7 x64 files
- Requested BepInEx folder, existing configs and SignalisInventory plugin
- Embedded mod models/textures/audio, installation instructions, credits/vendor notices and SHA256 manifest
The BepInEx folder is included as tested; no root Doorstop/bootstrap substitution was made. BepInEx plugin activation was not separately confirmed. Saves, personal VR settings, raw logs and generated proprietary game assemblies are not bundled. Third-party files retain their own licenses and notices.
Recent changes and checks
0.7.159 reduces repeated enemy room-ownership lookups without changing the movement motor/speed. 0.7.160 restores the full physical computer/floppy-drive view; 0.7.161 restores the native headset computer interaction dot/hover icon. Passage door/ladder artwork remains suppressed while actual interactions and other approved markers are preserved.
110 automated regression checks passed; two deterministic builds matched. All 197 archive files were checked against the manifest. Automated results and the tester’s successful fresh install do not establish universal headset graphics stability or smooth movement.
SHA256
0F2FB48EC89F8B06ECA519F7C8576BDB97856999C252445EFE723C329897B8F1
Archive size: 73,531,808 bytes.
Current issues · Detailed status
Report issues and problems
Report a bug or problem — sign in to GitHub and fill out the short form.
Please include:
- What went wrong, the room/area, and how to reproduce it.
- Your mod version, headset, VR connection software, and whether it happens in the headset, on desktop, or both.
- A screenshot/video and
MelonLoader/Latest.log, if available. You can drag attachments into the report; remove personal information from logs before posting.
Check existing reports first. If the same problem has already been reported, add your details there.
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