1.2.0
The biggest release since launch: Plots now runs more than one plot world, ships a full in-game menu and HUD, and moves its protection onto the shared TaleGuard bridge.
Warning
Upgrading from 1.1.x — the world layout is now described per world instead of by a single top-level PlotWorldName. Back up config.json and your plot data before the first 1.2.0 start, and read Multi-World for the new shape.
The package moved from com.overworldlabs.plots to dev.stoshe.plots. Plugins compiled against the 1.1.x API must update their imports — see API Usage.
Added
- Multi-world: several plot worlds side by side, each with its own grid, plot/road sizes and terrain. Create and browse them from the admin panel (Worlds tab) or with
/plot worlds. A first-run setup nudge walks a fresh server through creating its first world instead of leaving you on an empty void. - In-game menu & HUD: the everyday actions — claim, trust, flags, warps, rename, delete — without memorising commands, plus a HUD showing where you are and who owns the plot.
- Per-plot warps, with a public warps browser and
/plot warps. - Per-plot spawn point:
/plot setspawn, and/plot spawnto return to it. - Offline transfer: plots can be transferred to any player who has ever joined, not only one who is online.
- Weather picker, worlds browser and result popups, reachable from the menu.
- Tab-completion on
/plotarguments — subcommands, flag names and values suggest as you type. - PlaceholderAPI expansion: plot ownership and counts in scoreboards, tab lists and chat.
- What's new popup: admins get the release notes in-game once per version, three seconds after joining.
/plot changelogre-opens them. - Spanish and Russian are complete — they were missing every menu string and rendered raw keys such as
ui.menu.nav.trust.
Changed
- Protection mixins now come from the shared TaleGuard bridge, consumed at runtime through the hook registry. Plots keeps a pure-ECS fallback and still protects without TaleGuard installed; flags that genuinely need the bridge (such as explosions) are hidden when it is absent rather than silently doing nothing.
- Package renamed to
dev.stoshe.plots, with the manifest, group and repository moving to Stoshe Labs. - Ported to the current Hytale server build (
org.jomlvectors and the new world/entity APIs). /plot helpopens Hytale's own command UI, so it stays in sync with the subcommands instead of drifting from a hand-written page.- The menu's Merge and Danger tabs are one Plot tab, and the nav rail no longer leaves a column of dead space.
- An unknown subcommand gives a short, targeted correction instead of dumping the whole help text.
Fixed
- Prefabs no longer generate underground (#1). A prefab's lowest layer was mapped to world
Y=0while the terrain fill runs up toY=64, so any normal prefab ended up buried. Prefab placement now has an explicit height policy:AutoHeight(defaulttrue) pastes at ground height plusOffsetY. See Prefabs. - Terrain blocks never resolve to id
0— an unresolved block name could crash players on join. - Config block names updated for the current Hytale build.
- List rows, pagination bars and footer buttons line up. The widget templates force their own heights, so rows are sized to match instead of declaring heights that were silently dropped.
- Plots UI assets are namespaced, so they no longer collide with other packs.
Permissions note
plots is a mandatory base node required by every /plot command — granting only plots.claim is not enough (#2). The full table is at Permissions.
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