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1.2.0

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@gitgusilva gitgusilva released this 28 Jul 18:58

The biggest release since launch: Plots now runs more than one plot world, ships a full in-game menu and HUD, and moves its protection onto the shared TaleGuard bridge.

Warning

Upgrading from 1.1.x — the world layout is now described per world instead of by a single top-level PlotWorldName. Back up config.json and your plot data before the first 1.2.0 start, and read Multi-World for the new shape.

The package moved from com.overworldlabs.plots to dev.stoshe.plots. Plugins compiled against the 1.1.x API must update their imports — see API Usage.

Added

  • Multi-world: several plot worlds side by side, each with its own grid, plot/road sizes and terrain. Create and browse them from the admin panel (Worlds tab) or with /plot worlds. A first-run setup nudge walks a fresh server through creating its first world instead of leaving you on an empty void.
  • In-game menu & HUD: the everyday actions — claim, trust, flags, warps, rename, delete — without memorising commands, plus a HUD showing where you are and who owns the plot.
  • Per-plot warps, with a public warps browser and /plot warps.
  • Per-plot spawn point: /plot setspawn, and /plot spawn to return to it.
  • Offline transfer: plots can be transferred to any player who has ever joined, not only one who is online.
  • Weather picker, worlds browser and result popups, reachable from the menu.
  • Tab-completion on /plot arguments — subcommands, flag names and values suggest as you type.
  • PlaceholderAPI expansion: plot ownership and counts in scoreboards, tab lists and chat.
  • What's new popup: admins get the release notes in-game once per version, three seconds after joining. /plot changelog re-opens them.
  • Spanish and Russian are complete — they were missing every menu string and rendered raw keys such as ui.menu.nav.trust.

Changed

  • Protection mixins now come from the shared TaleGuard bridge, consumed at runtime through the hook registry. Plots keeps a pure-ECS fallback and still protects without TaleGuard installed; flags that genuinely need the bridge (such as explosions) are hidden when it is absent rather than silently doing nothing.
  • Package renamed to dev.stoshe.plots, with the manifest, group and repository moving to Stoshe Labs.
  • Ported to the current Hytale server build (org.joml vectors and the new world/entity APIs).
  • /plot help opens Hytale's own command UI, so it stays in sync with the subcommands instead of drifting from a hand-written page.
  • The menu's Merge and Danger tabs are one Plot tab, and the nav rail no longer leaves a column of dead space.
  • An unknown subcommand gives a short, targeted correction instead of dumping the whole help text.

Fixed

  • Prefabs no longer generate underground (#1). A prefab's lowest layer was mapped to world Y=0 while the terrain fill runs up to Y=64, so any normal prefab ended up buried. Prefab placement now has an explicit height policy: AutoHeight (default true) pastes at ground height plus OffsetY. See Prefabs.
  • Terrain blocks never resolve to id 0 — an unresolved block name could crash players on join.
  • Config block names updated for the current Hytale build.
  • List rows, pagination bars and footer buttons line up. The widget templates force their own heights, so rows are sized to match instead of declaring heights that were silently dropped.
  • Plots UI assets are namespaced, so they no longer collide with other packs.

Permissions note

plots is a mandatory base node required by every /plot command — granting only plots.claim is not enough (#2). The full table is at Permissions.


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