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Releases: straftat-modding/CustomMapKit

v0.5.4

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@Kokiix Kokiix released this 23 Jun 22:05
37597ac

0.5.4 (2026-06-23)

Bug Fixes

  • update project settings / tags from 0.5.0 migration (f8a6e5b)

v0.5.3

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@Kokiix Kokiix released this 23 Jun 19:53
b8ce465

0.5.3 (2026-06-23)

Bug Fixes

  • materials were pointing to duplicate shader files outside of kit (586813b)

v0.5.2

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@Kokiix Kokiix released this 23 Jun 19:27
2c16586

0.5.2 (2026-06-23)

Bug Fixes

  • add missing scripts frfr this time (8ffc1db)

v0.5.1

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@Kokiix Kokiix released this 23 Jun 18:34
e7de69e

0.5.1 (2026-06-23)

Bug Fixes

  • add back dlls and scripts that went missing in v0.5.0 (fce240c)

v0.5.0

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@Kokiix Kokiix released this 23 Jun 12:53
cd2486c

0.5.0 (2026-06-23)

⚠ BREAKING CHANGES

  • all scripts/plugins have been relocated and have new GUIDs.

Features

  • add background fog to teleporter prefab (20752dd)
  • item dispenser prefab (20752dd)
  • reorganize file structure of shared, mainly grouping by prefab instead of asset type (20752dd)

Build System

  • migrate my (koki's) unity project from an asset rip to a mirror of the public straftat source (a9e3f2f)

v0.4.0

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@Kokiix Kokiix released this 18 Jun 14:55
7be301c

0.4.0 (2026-06-18)

⚠ BREAKING CHANGES

  • remove generation of "_resources" entries in the bundle build script (e894400)

Entries for resource bundles should now be defined explicitly. Recommended practice is to have one _resource bundle that covers all the maps in your mod.

Features

  • add skybox back to testmap for example purposes (f3a985b)
  • ladder and teleporter prefabs (0257a31)

Bug Fixes

  • footstep sound tag for testmap (4212886)
  • scale floor cube independently from collision so that decals aren't warped (1d83720)