Skip to content

Included Assets

itsmecheetah edited this page Jun 28, 2026 · 6 revisions

Item Spawners

The item to spawn is decided by the dropdown in the Custom Spawner component. The vanilla spawner component, which takes a gameobject reference, must still be present on the spawner (but can be ignored) as of writing; it's there for FishNet compilation reasons.

4 Player Spawners

The ordering of the spawner objects determines the team — one team will have the first/third spawners, and the other team the second/fourth.

Parkour Timers

Using the prefabs under Shared/Prefabs/Parkour requires installing the TextMeshPro Unity package.

Ladders

Change the sound of a ladder by setting its tag to Ladder/Metal or Ladder/Chain as desired.

Teleporters

Propulsion power must be greater than 0 or else the teleporter will apply weird forces to the player. Video example here

Clone this wiki locally