-
Notifications
You must be signed in to change notification settings - Fork 0
Included Assets
itsmecheetah edited this page Jun 28, 2026
·
6 revisions
The item to spawn is decided by the dropdown in the Custom Spawner component. The vanilla spawner component, which takes a gameobject reference, must still be present on the spawner (but can be ignored) as of writing; it's there for FishNet compilation reasons.
The ordering of the spawner objects determines the team — one team will have the first/third spawners, and the other team the second/fourth.
Using the prefabs under Shared/Prefabs/Parkour requires installing the TextMeshPro Unity package.
Change the sound of a ladder by setting its tag to Ladder/Metal or Ladder/Chain as desired.
Propulsion power must be greater than 0 or else the teleporter will apply weird forces to the player. Video example here