Stride 4.4.0-beta2
Pre-release
Pre-release
What's Changed
๐ฎ Vulkan & Direc3D12
You can pick the graphics API right from the UI now:
- Game Studio itself can render with a chosen backend via Settings โ Environment โ Graphics API (Game Studio only)
- Each Windows game project can select its own Graphics API from the package build settings in the property grid
โ๏ธ Physics
- fix: CharacterComponent handedness by @Eideren in #3253
- fix: CharacterComponent account for collider mass by @Eideren in #3254
๐ช Other Changes
- Modernize the Visual Studio extension (out-of-process) + SDSL syntax highlighting by @xen2 in #3255
- fix: GameStudio C# editor and project system stability improvements and bug fixes
Full Changelog: releases/4.4.0-beta1...releases/4.4.0-beta2