v0.9.0 β Unity MCP Integration
v0.9.0 β Unity MCP Integration
Adds the CoplayDev unity-mcp server as the third MCP integration in OCGS, alongside the existing aseprite and godot MCPs. Mirrors the established patterns throughout.
What's new
- MCP config β New
mcp.unityblock inopencode.json(HTTP,localhost:8080, disabled by default) β same opt-in shape asmcp.godot - Skill docs β New Β§7.4 in
setup-engine/SKILL.md(root + core module copies, byte-identical) covering prerequisites, install, the Editor-running constraint, manual config fallback, and troubleshooting - Agent references β All 5 unity specialists (
unity-specialist+ 4 sub-specialists) gain a## MCP Integrationsection with domain-specific tool hints - Module version β
engine-unitybumped 0.6.0 β 0.7.0 - Changelog β New
v0.4.0 β Unity MCP Integrationsection inUPGRADING.md(uses the project-specific changelog numbering, which predates the framework-level v0.9.0)
Transport choice
HTTP (http://localhost:8080/mcp), the upstream default. Unity MCP runs as a package inside Unity Editor, not as a standalone CLI, so it differs from the godot/aseprite command: [...] shape β a deliberate, documented divergence.
Test results
node tests/agents/validate.mjsβ 182/182 PASS (51 agents, 77 skills, 53 commands, 1 cross-reference)node .opencode/plugins/tests/*.mjsβ 11/11 files, 129/129 scenarios PASS
Notes for users
- Requires Unity 2021.3 LTS+, Python 3.10+ with
uv - Install the CoplayDev package in your Unity project:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main - Set
mcp.unity.enabled: trueinopencode.jsonafter Unity Editor is running - See
setup-engineΒ§7.4 for full setup instructions - An automated smoke-test for Unity is out of scope (Unity in batchmode is finicky); integration is interactive-dev only
Follow-up notes
Two spec-inherited tool-name nits surfaced during final review β fixable in a follow-up:
manage_package(singular) βmanage_packages(plural) inunity-addressables-specialist.mdand Β§7.4 referenceslist_scenesin Β§7.4 "Verify" example isn't a documented tool; closest ismanage_scene(action="get_active")
PR: #63