v0.9.1 β Unity MCP documentation updates
v0.9.1 β Unity MCP documentation updates
Small follow-up to v0.9.0. Adds unity-mcp coverage to user-facing docs that PR #63 didn't touch.
What's in this release
Three follow-up commits, all doc-only (no code changes):
docs: add unity-mcp sections to setup-requirements and quick-start(9ffbdb8).opencode/docs/setup-requirements.mdβ new### Unity-MCPsection parallel to the existing### Godot-MCPsection (prerequisites, install via Unity Package Manager, manualopencode.jsonconfig fallback, Editor-running warning, tool list).opencode/docs/quick-start.mdβ new step 4b "Enhance with unity-mcp (Unity only)" parallel to the existing godot-mcp step
docs(readme): mention unity-mcp in engine-unity module row(88a4719)README.mdβ adds+ unity-mcpto theengine-unityrow in the Modular Framework table, matching the existing aseprite MCP mention in theartrow
feat: integrate unity-mcp (CoplayDev) into OCGS framework(1f1f018, from #63) β included for context as the underlying change
Notes
- The
framework/docs/superpowers/specs/and.../plans/files from the planning phase were intentionally NOT included in any release (treated as local-only working artifacts) - Pre-existing badge/count inconsistencies in README (
76 skillsvs actual77,183 testsvs actual182) are unrelated to this release and not addressed here - No new validation suite changes; all checks continue to pass (
182/182framework validation,129/129plugin scenarios)
For users
No action required. The unity-mcp integration is unchanged from v0.9.0; this release just makes it more discoverable in the docs.
Full diff vs v0.9.0: v0.9.0...v0.9.1