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Event Tracker v2.1.0

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@stxticOVFL stxticOVFL released this 03 Jun 22:39
· 3 commits to master since this release

This is a new release that brings mostly bug fixes and some small new additions in preparation for the Neon Championships tournament.

New Features

  • Trigger removal is now fully implemented. Set to left bracket by default, pressing this while triggers are visible will delete the trigger you are standing in.
  • New option: Event Character Count. Defaulting to 20 as was hard-coded before, this option lets you configure the padding of event names so that long ones like 126 Demons (Tripwire) don't push the limit.

Changes

  • The hidden state now persists between restarts and other finishes. This was removed from the reworking involved in 2.0.0, and is now back and even more properly supported.
  • Trigger placement now requires triggers to be visible to mirror trigger removal. (Felt like this just made sense.)
  • Scale/ending scale now has a slider (from 0 to 5) for easier configuration of decimal values.

Fixes

  • Fixed triggers being on the wrong layer, causing an immediate finish or DNF when placed on top of a goal.
  • Fixed advanced mode breaking before other mods loaded, causing catastrophic errors in some cases.
  • Fixed skipped events pushing up the list anyway.
  • Fixed the display of short-style endings, including PB diffs and the events themselves.
  • Fixed some issues with the scaling option.
  • Cleaned up the code to run just a little bit nicer, including other small fixes.