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This is a new release that brings mostly bug fixes and some small new additions in preparation for the Neon Championships tournament.
New Features
- Trigger removal is now fully implemented. Set to left bracket by default, pressing this while triggers are visible will delete the trigger you are standing in.
- New option: Event Character Count. Defaulting to 20 as was hard-coded before, this option lets you configure the padding of event names so that long ones like
126 Demons (Tripwire)don't push the limit.
Changes
- The hidden state now persists between restarts and other finishes. This was removed from the reworking involved in 2.0.0, and is now back and even more properly supported.
- Trigger placement now requires triggers to be visible to mirror trigger removal. (Felt like this just made sense.)
- Scale/ending scale now has a slider (from 0 to 5) for easier configuration of decimal values.
Fixes
- Fixed triggers being on the wrong layer, causing an immediate finish or DNF when placed on top of a goal.
- Fixed advanced mode breaking before other mods loaded, causing catastrophic errors in some cases.
- Fixed skipped events pushing up the list anyway.
- Fixed the display of short-style endings, including PB diffs and the events themselves.
- Fixed some issues with the scaling option.
- Cleaned up the code to run just a little bit nicer, including other small fixes.