High school student building at the intersection of AI, software, aerospace, and engineering.
SYSTEM STATUS
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AI / SOFTWARE ███████████████░ ACTIVE
AEROSPACE ███████████░░░░░ EXPLORING
RESEARCH ████████████░░░░ ACTIVE
CAD / 3D █████████████░░░ ACTIVE
CURIOSITY ████████████████ MAX
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CURRENT MISSION → AegisLand: uncertainty-aware UAV landing safety
I'm a student at River Islands High School with a strong interest in AI systems, aerospace engineering, autonomy, CAD, simulation, and product development.
I like projects where I can go past the demo and ask harder questions: Does it work reliably? Can I measure it? What happens when the assumptions fail? That mindset has pushed me toward research-style engineering, AI evaluation, autonomous systems, and building software that people can actually use.
Right now, I'm especially interested in UAV autonomy, safety-critical AI, computational aerodynamics, flight controls, and AI-assisted engineering workflows.
Worked across production AI and product engineering for OpenStage/Seagulls, including assistant-integrated exercise search and recommendations, chat UX improvements, tracing/QA, and Core AI work around routing, memory, safety, and agent architecture.
Worked in an early-stage technical environment across AI/software research and product-oriented problem solving.
Contributed in a startup environment focused on growth, experimentation, and product execution.
Collaborated on interactive game features and technical design while working as part of a student development team.
I'm currently building toward deeper work in aerospace autonomy and computational engineering.
Autonomy → UAV navigation, fault detection, safety supervisors
Aerodynamics → CFD, unsteady flow, aerodynamic modeling
Controls → sensing, flight dynamics, adaptive recovery
AI Research → reliability, abstention, evaluation, uncertainty
Engineering → CAD, simulation, prototyping, validation
Current research: AegisLand
I'm investigating whether a confidence-aware safety supervisor can reduce unsafe simulated UAV landings when visual perception becomes unreliable. The project includes a reproducible simulation, perception-stress models, an interpretable PROCEED / HOLD / ABORT supervisor, Monte Carlo experiments, confidence intervals, threshold ablations, and a preregistered Phase 1 protocol.
I'm also helping build RIAX — River Islands Aerospace, a student aerospace initiative centered on hands-on engineering, research, competitions, industry exposure, and ambitious technical projects.
🛰️ Other research directions I'm exploring
- propulsion-fault detection and recovery
- morphing-wing response to gust disturbances
- multi-fidelity aerodynamic modeling
- safety and reliability in learning-enabled systems
🛡️ AegisLandSimulation-first UAV safety research. Studies whether uncertainty-aware supervision can reduce unsafe simulated touchdowns under degraded perception without simply aborting everything.
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A local-first benchmark for studying when a language model should answer and when it should abstain. Tracks accuracy, hallucinations, false abstentions, and category-level behavior, with an optional local browser LLM through WebLLM.
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A mobile-first ranking platform that ingests flexible spreadsheet data, interprets roster/match formats, calculates singles and doubles rankings, and persists data through Supabase.
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A browser-native generative instrument where motion, voice, and memory alter a live visual field in real time.
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🔬 What I look for in a project
cool idea
↓
working prototype
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repeatable test
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real data
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find what failed
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improve it
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| 🥇 | SkillsUSA Regional Champion — 3D Visualization & Animation; advanced to state competition |
| 🥈 | 2nd place — Python Game Jam |
| 🏅 | 5th place of 25+ teams — AI Collective Hackathon |
| 📈 | Built StudySync AI to 200+ peak active users |
| 🎨 | Blender: modeling, animation, topology, lighting, rendering |
| 🤝 | Community service, education, and outreach experience |
[ BUILD ] software products
[ TEST ] AI reliability
[ MODEL ] aerospace systems
[ DESIGN] CAD + 3D
[ LEARN ] everything I can get my hands on
⚡ A few things that describe how I work
- I would rather ship a prototype and test it than debate an idea forever.
- I like finding edge cases and figuring out why systems fail.
- I care about making technical work understandable to other people.
- I tend to learn tools when a project gives me a reason to need them.
Turning curiosity into measurable engineering work.
That means building the system, testing it, documenting limitations, analyzing the results, and then improving it — whether the project is an AI benchmark, an aerospace simulation, a product, or a physical design.
