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Releases: sumeurai/MugenMorph-For-Unity
Releases · sumeurai/MugenMorph-For-Unity
Release list
Ver.0.0.7
Added
Third-Party Notices.txtfor NAudio (MIT).- Managed WAV decode on every platform. MP3 playback stays on Windows, through NAudio.
Changed
- API keys are stored in Editor preferences for the current project. They are not written into
Resourcesor scenes, so a player build does not include them. Builds callAPISettingsConfig.SetCredentialsbefore login. - Editor entries live under Tools → Mugen3D.
- Sample scripts are in the
Mugen3D.Samplesnamespace.NAudioPlayeris inMugen3D. - The sample character is the untextured
Samples/Models/ARKit_head.fbx, with one scene per pipeline (MugenMorph,MugenMorph_URP,MugenMorph_BuiltIn). Each scene uses that pipeline's default lit material. Xandra, its textures, and the CoreRP shaders are no longer part of this package. - Editor install stat sends an anonymous id, Unity version, and package version.
machineIdandkeyIdare empty.
Removed
- Shipped
APISettingsConfigassets. Do not put access keys back into the package.
Ver.0.0.6
Added
- Unity Package Manager install (
com.sumeruai.atf, display name AudioToFace for Unity). Git URL:?path=/SumeruAI. API keys save under the project'sAssetsso they survive package updates. - Built-in and URP Xandra sample scenes (
ATF_BuiltIn.unity,ATF_URP.unity) alongside the existing HDRPATF.unity. - Pipeline-specific materials (
Materials/HDRP,Materials/URP,Materials/BuiltIn) and CoreRP character shaders so the sample runs without the HDRP package. - Editor import gate that hides HDRP Shader Graphs when HDRP is not installed.
- Package Manager Samples → Import and SumeruAI → Samples. Git packages are read-only; copy the scene into
Assetsbefore opening it.
Changed
- Sample textures live under
Textures/. - README covers Git UPM, GitHub Releases
.unitypackage, and copy-into-Assets. - Character setup docs describe ARKit name matching; they no longer imply MetaHuman
Mesh.xxxnaming. - Built-in / URP sample look: URP reads main-light intensity, Fill / Rim contribute, closer skin wrap and hair highlights.
Fixed
- Runtime no longer calls
UnityEditorAPIs outside#if UNITY_EDITOR, so player builds compile.
Ver.0.0.5
Ver.0.0.4
Features
- Protobuf Audio-to-Face (
offline-mesh), JSON fallback PlayFromAudio: one WAV in, blendshapes + audio out- Local WAV playback when the server returns no audio
- WAV / MP3 decode via NAudio
- Xandra HDRP + ARKit sample, scene
ATF.unity
Breaking
- Request body:
{ "traceId", "data": "<wav-base64>" } - Sample scene:
AudioToFace.unity→ATF.unity(HDRP)