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Releases: sumeurai/MugenMorph-For-Unity

Ver.0.0.7

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@MrCzp MrCzp released this 17 Oct 08:36

Added

  • Third-Party Notices.txt for NAudio (MIT).
  • Managed WAV decode on every platform. MP3 playback stays on Windows, through NAudio.

Changed

  • API keys are stored in Editor preferences for the current project. They are not written into Resources or scenes, so a player build does not include them. Builds call APISettingsConfig.SetCredentials before login.
  • Editor entries live under Tools → Mugen3D.
  • Sample scripts are in the Mugen3D.Samples namespace. NAudioPlayer is in Mugen3D.
  • The sample character is the untextured Samples/Models/ARKit_head.fbx, with one scene per pipeline (MugenMorph, MugenMorph_URP, MugenMorph_BuiltIn). Each scene uses that pipeline's default lit material. Xandra, its textures, and the CoreRP shaders are no longer part of this package.
  • Editor install stat sends an anonymous id, Unity version, and package version. machineId and keyId are empty.

Removed

  • Shipped APISettingsConfig assets. Do not put access keys back into the package.

Ver.0.0.6

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@MrCzp MrCzp released this 16 Sep 08:01

Added

  • Unity Package Manager install (com.sumeruai.atf, display name AudioToFace for Unity). Git URL: ?path=/SumeruAI. API keys save under the project's Assets so they survive package updates.
  • Built-in and URP Xandra sample scenes (ATF_BuiltIn.unity, ATF_URP.unity) alongside the existing HDRP ATF.unity.
  • Pipeline-specific materials (Materials/HDRP, Materials/URP, Materials/BuiltIn) and CoreRP character shaders so the sample runs without the HDRP package.
  • Editor import gate that hides HDRP Shader Graphs when HDRP is not installed.
  • Package Manager Samples → Import and SumeruAI → Samples. Git packages are read-only; copy the scene into Assets before opening it.

Changed

  • Sample textures live under Textures/.
  • README covers Git UPM, GitHub Releases .unitypackage, and copy-into-Assets.
  • Character setup docs describe ARKit name matching; they no longer imply MetaHuman Mesh.xxx naming.
  • Built-in / URP sample look: URP reads main-light intensity, Fill / Rim contribute, closer skin wrap and hair highlights.

Fixed

  • Runtime no longer calls UnityEditor APIs outside #if UNITY_EDITOR, so player builds compile.

Ver.0.0.5

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@MrCzp MrCzp released this 26 Aug 06:27

Fixes

  • Sample record / stop buttons call AudioToFaceSample
  • Reset Xandra prefab pose

Ver.0.0.4

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@MrCzp MrCzp released this 20 Aug 12:44

Features

  • Protobuf Audio-to-Face (offline-mesh), JSON fallback
  • PlayFromAudio: one WAV in, blendshapes + audio out
  • Local WAV playback when the server returns no audio
  • WAV / MP3 decode via NAudio
  • Xandra HDRP + ARKit sample, scene ATF.unity

Breaking

  • Request body: { "traceId", "data": "<wav-base64>" }
  • Sample scene: AudioToFace.unity → ATF.unity (HDRP)

Ver.0.0.3

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@MrCzp MrCzp released this 31 Mar 11:48
  • update readme
  • modify login
  • delete default ak sk

Ver.0.0.2

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@MrCzp MrCzp released this 07 Mar 08:53
  • Replaced the FBX model used in the sample scene.

Ver.0.0.1

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@MrCzp MrCzp released this 06 Mar 10:51

Release v0.0.1