An implementation of Morgan McGuire (@morgan3d)'s graphicscodex.com in Rust.
graphics-codex 0.1.0
Robert Swain <robert.swain@gmail.com>
An implementation of Morgan McGuire's graphicscodex.com in Rust
USAGE:
ray_casting.exe [OPTIONS]
FLAGS:
--help Prints help information
-V, --version Prints version information
OPTIONS:
-h, --height <HEIGHT> Rendered / displayed height
--obj <OBJ> Wavefront OBJ file to load
-y, --vfov <VFOV> Vertical field of view
-w, --width <WIDTH> Rendered / displayed width
-z, --znear <ZNEAR> Distance from the camera to the image/near-clipping plane
e.g. cargo run --release --example ray_casting -- -w 160 -h 90
MIT. See LICENSE for more details.