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graphics-codex.rs

An implementation of Morgan McGuire (@morgan3d)'s graphicscodex.com in Rust.

Usage

graphics-codex 0.1.0
Robert Swain <robert.swain@gmail.com>
An implementation of Morgan McGuire's graphicscodex.com in Rust

USAGE:
    ray_casting.exe [OPTIONS]

FLAGS:
        --help       Prints help information
    -V, --version    Prints version information

OPTIONS:
    -h, --height <HEIGHT>    Rendered / displayed height
        --obj <OBJ>          Wavefront OBJ file to load
    -y, --vfov <VFOV>        Vertical field of view
    -w, --width <WIDTH>      Rendered / displayed width
    -z, --znear <ZNEAR>      Distance from the camera to the image/near-clipping plane

e.g. cargo run --release --example ray_casting -- -w 160 -h 90

License

MIT. See LICENSE for more details.

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An implementation of Morgan McGuire's (@morgan3d) graphicscodex.com in Rust

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