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v3.19.1

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@suprepupre suprepupre released this 02 Sep 16:18

New

  • A/B Test a Feature turns one feature on and off in stints while you play
    and compares the two halves. Press SET UP A MEASUREMENT RUN in the launcher
    and it does the setup for you.
  • Flight Recorder keeps the last 512 frames. Press Scroll Lock when you see
    something wrong and they go into the log. On by default; writes nothing until
    something marks it.
  • Every log now opens with what went wrong this session: freezes, long loads,
    disconnects, address space running out, bad SavedVariables filenames.
  • Bone Matrix Upload (SSE2) replaces the bone matrix transpose in the draw
    path. 3.35% of main-thread time in the profile; measured 8.6% faster per frame
    in one session, on too few samples to call it settled. Off by default.
  • Object Tick Prefetch prefetches the two fields the object tick reads.
    1.39% of main-thread time in a measured session. Off by default.
  • No Client Patches stops the DLL writing anything into WoW.exe. See the
    warning at the top of this file. Off by default.
  • Table Emptiness Census and Leave Lua Garbage Collection Alone are
    diagnostics for the Lua collector. Off by default.

Fixed

  • Garbled SavedVariables filenames, reported by
    txtsd - ElvUI.lua written as )_.lua. The client
    had run out of contiguous memory below 2GB and nothing here reacted, because
    the two things watching it were reading the wrong half of the address space.
  • WoWCircle disconnects, reported by
    Flokj and confirmed by
    asslol. Fixed by the new No Client Patches option, which turns the
    optimizations off - a trade, not a fix.
  • Glowing characters, weapons and shoulder pads, reported by
    txtsd. Spread Model Animation skipped material and
    attachment animation along with the bones.
  • Crash in the game's error formatter with Reuse Compiled Scripts on.
  • Combat Log Filter did nothing unless a second, unrelated option was on.
    Reported by Anarom.
  • Freezes of eight to fifteen seconds were never captured. The watchdog only
    fired past 45 seconds.
  • The DLL needed the Visual C++ Redistributable. It does not now.
  • Steadier Shadows did nothing unless the diagnostic probe was also on. It
    still does not fix the flicker; leave it off.
  • Stalls of 40ms every five minutes caused by this tool's own reporting.
  • Roughly 120 locked instructions removed from hot paths.
  • Several options were gated behind unrelated ones and are now separate, each
    keeping your existing setting: Render Hooks, Async Worker Pool,
    Thread Affinity, SSE2 Frustum Cull and Quaternion Normalize, Cache
    Script Handlers
    , Unit API Fast Path.
  • Wrong numbers in the log: feature counts, draw calls per frame, the CVar
    watchdog reporting a corrupted client in every log ever collected, and short
    sessions printing no report at all.

Install:

extract all files next to wow.exe and run wow_optimize_launcher.exe.

On WoWCircle the server drops you for the patches this makes to WoW.exe. Tick No Client Patches if you play there