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Helltaker PSP – Important Launch Fix
I’m sorry that the previous release failed to start on real PSP hardware with base ARK mod. The build passed desktop validation alongside my custom ARK verification on my personal PSP, but it contained an incorrect kernel-library dependency that only became apparent through physical hardware testing on base ARK mod. Thank you anisultahmeed for reporting the exact error and helping improve the release.
Helltaker PSP – Important Launch Fix
A new build is available that fixes the PSP launch error:
The game could not be started. (8002013C)
What was fixed
The previous EBOOT was accidentally linked against PSP kernel-only libraries while running as a normal user-mode homebrew application. ARK could not load those libraries and rejected the game before it started.
The new build:
- Removes all kernel-only imports
- Uses the correct PSP user-mode libraries
- Works with the standard ARK homebrew loader
- Retains ARK-4 and ARK-5 compatibility
- Includes a build-time check to prevent this issue from returning
- Passes compiler and static-analysis checks without warnings
Updating
Delete the previous HelltakerPSP directory and install the complete folder from the new release:
HelltakerPSP/
├── EBOOT.PBP
└── MUSIC.PAK
Copy it to:
ms0:/PSP/GAME/HelltakerPSP/
For PSP Go internal storage:
ef0:/PSP/GAME/HelltakerPSP/
Do not reuse the old EBOOT.
New EBOOT verification
Size: 6,827,753 bytes
SHA-256: 0587fc5d134df417a3ff88d15da7f9b4cfd249d3a0283e3321947fd026bf81da
MUSIC.PAK must remain beside EBOOT.PBP.