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04 Config
susberry edited this page Aug 29, 2026
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This page provides a detailed list of configuration options available in Nuisance Zombies.
In multiplayer, after changing the settings, enable "Send To Server" in the "Online" tab and then press the save button.
When changing settings via commands, the categories used are almost identical to those in this list, so please use it as a reference.
| Category | Setting | Description |
|---|---|---|
| Zombie | Health |
Health points of Zombies. |
| Zombie | Sprinting |
Enables zombies to sprint towards targets. |
| Zombie | Ladder Climb |
Detects ladders positioned 1 block above the ground (Towering behavior takes priority). |
| Zombie | Towering - Zombie |
Enables mobs to stack blocks upward or mine blocks beneath them while pursuing targets. |
| Zombie | Towering - Zombified Piglin |
Enables mobs to stack blocks upward or mine blocks beneath them while pursuing targets. |
| Zombie | Towering Interval |
Interval between placing blocks during Towering. Higher values slow down block placement. |
| Zombie | Mace Slam |
Enables Zombies to execute heavy Mace Slam attacks. |
| Zombie | Mace Slam -Range |
Target distance range in which Zombies will attempt to execute a Mace Slam. |
| Zombie | Mace Slam Attack Distance |
Effective attack distance required to strike the target during a Mace Slam. |
| Zombie | Wind Charge Equip Chance |
Probability of equipping Wind Charges alongside a Mace when granted by the mod. |
| Zombie | Wall Breaker |
Enables Zombies to break through obstructing wall blocks. |
| Zombie | Wall Breaker Tier |
Tool tier of the virtual pickaxe used for breaking wall blocks. |
| Zombie | Current Zombie Block |
Block type used during Towering Configured via in-game commands. |
| Zombie | Current Zombified Piglin Block |
Block type used during Towering Configured via in-game commands. |
| Creeper | Feint Dive Chance |
Chance to perform a fake/feint dive when approaching a target. |
| Creeper | Dive Chance |
Chance to perform a dive if a feint dive was not triggered. |
| Creeper | Dive Forward Power |
Forward propulsion force applied when performing a dive. |
| Creeper | Stalker Chance |
Spawn rate for Stalker Creepers that freeze while being directly looked at by players. |
| Creeper | Stalker Speed Multiplier |
Movement speed multiplier for Stalker Creepers when not being looked at. |
| Skeleton | Sprinting Speed Multiplier |
Movement speed multiplier when repositioning into kiting range. |
| Skeleton | Kiting Speed Multiplier |
Movement speed multiplier when maintaining distance from targets. |
| Skeleton | Kiting Distance - Min |
Minimum distance maintained while kiting. |
| Skeleton | Kiting Distance - Max |
Maximum distance maintained while kiting. |
| Drowned | Swin Bosst |
Increases swimming speed in water. |
| Spider | Cave Spider Conversion Chance |
Chance to convert regular Spiders into Cave Spiders upon spawning. |
| Spider | Peculiarity Walking |
Enables unique/erratic walking pathfinding patterns. |
| Blaze | Dodge An Arrow |
Enables Blazes to dodge incoming arrows. |
| Blaze | Dodge Speed |
Movement speed used during arrow dodging. |
| Blaze | Dodge Cooldown |
Cooldown duration (in ticks) between dodge maneuvers. |
| Blaze | Swerve Shot |
Enables Swerve Shot (curving trajectory attacks). |
| Ghast | Swerve Shot |
Enables Swerve Shot (curving trajectory attacks). |
| Phantom | Rapter Swoop Chance |
Chance for Phantoms to grab and carry away players. |
| Witch | Reborn |
Reincarnate as Vex or a killer rabbit. |
| Witch | Rabbit Chance |
Rabbit Chance. |
| Witch | Armor |
Armor value after reincarnation. |
| Witch | Health |
Health value after reincarnation. |
| Category | Setting | Description |
|---|---|---|
| The End | Blaze Spawning |
Enables Blazes to spawn on top of obsidian pillars in The End. |
| The End | Fangs Spawning |
Spawns Evoker Fangs when players approach End Crystals atop obsidian pillars. |
| Horn | Call Range |
Effective radius (in blocks) around the horn-blowing zombie for calling nearby mobs. |
| Horn | Allow Enderman |
Determines whether Endermen respond to Goat Horn calls. |
| Range | Detection Range Multiplier |
Multiplier applied to vanilla mob detection ranges. |
| Range | Detection Range for Wheat |
Forward detection distance within a 7x7 box along the zombie's line of sight. |
| Multi-Shot | Enhanced Multi-Shot |
Increases multi-shot count to 5 arrows. |
| Category | Setting | Description |
|---|---|---|
| Swerve Shot | Start Tick |
Tick delay before curving trajectory takes effect. |
| Swerve Shot | End Tick |
Tick duration at which curving trajectory ends. |
| Swerve Shot | Step Tick |
Execution interval (step ticks) for trajectory calculation. |
| Swerve Shot | Swerve Max Angle |
Maximum curving angle applied per tick. |
| Category | Setting | Description |
|---|---|---|
| Alert - Admin | Alert Message Location |
Default setting for newly joining players. |
| Alert - Admin | Horn - Play Alert Sound |
Default setting for newly joining players. |
| Alert - Admin | Horn - Display Alert Message |
Default setting for newly joining players. |
| Alert - Admin | Horn - Alert Message |
Custom alert text message content. |
| Alert - Admin | Nightmare - Play Alert Sound |
Default setting for newly joining players. |
| Alert - Admin | Nightmare - Display Alert Message |
Default setting for newly joining players. |
| Alert - Admin | Nightmare - Start Title |
Title text. |
| Alert - Admin | Nightmare - Start Subtitle |
Subtitle text. |
| Alert - Admin | Nightmare - End Title |
Title text. |
| Alert - Admin | Nightmare - End Subtitle |
Subtitle text. |
| Alert - Personal | Alert Message Location |
Screen area location for displaying alert messages. |
| Alert - Personal | Horn - Play Alert Sound |
Toggles playing audio alert sound effects. |
| Alert - Personal | Horn - Display Alert Message |
Toggles displaying text alert messages in chat/GUI. |
| Alert - Personal | Nightmare - Play Alert Sound |
Toggles playing audio alert sound effects. |
| Alert - Personal | Nightmare - Display Alert Message |
Toggles displaying text alert messages in chat/GUI. |
| Category | Setting | Description |
|---|---|---|
| Full Moon Nightmare | Zombie Mace Rush |
Spawns Zombies equipped with Maces during Full Moon Nightmare events. |
| Full Moon Nightmare | Zombie Horn Equip Chance |
Spawn rate for zombies carrying Goat Horns during the event. |
| Full Moon Nightmare | Ghast Spawning |
Enables Ghasts to spawn in the Overworld during Nightmare events. |
| Full Moon Nightmare | Blaze Spawning |
Enables Blazes to spawn in the Overworld during Nightmare events. |
| Full Moon Nightmare | Phantom Spawning |
Enables Phantoms to spawn during Nightmare events. |
| Full Moon Nightmare | Phantom Bomber |
Enables Phantoms to carry and drop Zombies or Creepers from above. |
| Full Moon Nightmare | Start Tick |
Event start time in world ticks (e.g., 13000 for night). |
| Full Moon Nightmare | End Tick |
Event end time in world ticks (e.g., 23000 for dawn). |
| Full Moon Nightmare | Suppress Horn Warnings During Event |
Suppresses Goat Horn warning alerts during Nightmare events. |
| Category | Setting | Description |
|---|---|---|
| Homing Arrow - Admin | Enabled |
Enables the Homing Arrow feature for players. |
| Homing Arrow - Admin | Detection Range |
Forward detection reach along the player's crosshair line. |
| Homing Arrow - Admin | Detection Radius |
Radius of the cylindrical target detection zone around the crosshair line. |
| Homing Arrow - Admin | Strength |
Homing trajectory steering strength. |
| Homing Arrow - Admin | Max Tracking Ticks |
Maximum duration (in ticks) the arrow will actively home in on targets. |
| Homing Arrow - Admin | Min Speed |
Minimum trackable speed. |
| Homing Arrow - Admin | Monster Only |
Restricts homing target acquisition exclusively to hostile monsters. |
| Homing Arrow - Admin | Target Update Sound |
Default setting for newly joining players. |
| Homing Arrow - Admin | Sound Volume |
Default setting for newly joining players. |
| Homing Arrow - Admin | Sound Pitch |
Default setting for newly joining players. |
| Homing Arrow - Admin | Trigger Condition |
Default setting for newly joining players. |
| Homing Arrow - Personal | Trigger Condition |
Required player stance/pose condition to trigger homing arrows (e.g., Sneaking). |
| Homing Arrow - Personal | Target Update Sound |
Sound effect played when homing target updates. |
| Homing Arrow - Personal | Sound Volume |
Audio volume for target acquisition sound. |
| Homing Arrow - Personal | Sound Pitch |
Audio pitch for target acquisition sound. |
| Homing Arrow - Personal | Lock On Marker |
Enables colored glowing highlight effect on locked-on targets. |
| Homing Arrow - Personal | Lock On Marker Color |
Glow outline color for locked-on targets. |
| Category | Setting | Description |
|---|---|---|
| Online | Send To Server |
In multiplayer, enable this option and save settings to synchronize changes with the server. |