-
Notifications
You must be signed in to change notification settings - Fork 0
04 Config
susberry edited this page Aug 27, 2026
·
11 revisions
This page provides a detailed list of all configuration options available in Nuisance Zombies.
| Category | Setting | Description |
|---|---|---|
| Zombie | Health |
Health points of Zombies. |
| Zombie | Sprinting |
Enables zombies to sprint towards targets. |
| Zombie | Ladder Climb |
Detects ladders positioned 1 block above the ground (Towering behavior takes priority). |
| Zombie | Towering - Zombie |
Enables mobs to stack blocks upward or mine blocks beneath them while pursuing targets. |
| Zombie | Towering - Zombified Piglin |
Enables mobs to stack blocks upward or mine blocks beneath them while pursuing targets. |
| Zombie | Towering Interval |
Interval between placing blocks during Towering. Higher values slow down block placement. |
| Zombie | Mace Slam |
Enables Zombies to execute heavy Mace Slam attacks. |
| Zombie | Mace Slam -Range |
Target distance range in which Zombies will attempt to execute a Mace Slam. |
| Zombie | Mace Slam Attack Distance |
Effective attack distance required to strike the target during a Mace Slam. |
| Zombie | Wind Charge Equip Chance |
Probability of equipping Wind Charges alongside a Mace when granted by the mod. |
| Zombie | Wall Breaker |
Enables Zombies to break through obstructing wall blocks. |
| Zombie | Wall Breaker Tier |
Tool tier of the virtual pickaxe used for breaking wall blocks. |
| Zombie | Current Zombie Block |
Block type used during Towering Configured via in-game commands. |
| Zombie | Current Zombified Piglin Block |
Block type used during Towering Configured via in-game commands. |
| Creeper | Feint Dive Chance |
Chance to perform a fake/feint dive when approaching a target. |
| Creeper | Dive Chance |
Chance to perform a dive if a feint dive was not triggered. |
| Creeper | Dive Forward Power |
Forward propulsion force applied when performing a dive. |
| Creeper | Stalker Chance |
Spawn rate for Stalker Creepers that freeze while being directly looked at by players. |
| Creeper | Stalker Speed Multiplier |
Movement speed multiplier for Stalker Creepers when not being looked at. |
| Skeleton | Sprinting Speed Multiplier |
Movement speed multiplier when repositioning into kiting range. |
| Skeleton | Kiting Speed Multiplier |
Movement speed multiplier when maintaining distance from targets. |
| Skeleton | Kiting Distance - Min |
Minimum distance maintained while kiting. |
| Skeleton | Kiting Distance - Max |
Maximum distance maintained while kiting. |
| Drowned | Swin Bosst |
Increases swimming speed in water. |
| Spider | Cave Spider Conversion Chance |
Chance to convert regular Spiders into Cave Spiders upon spawning. |
| Spider | Peculiarity Walking |
Enables unique/erratic walking pathfinding patterns. |
| Blaze | Dodge An Arrow |
Enables Blazes to dodge incoming arrows. |
| Blaze | Dodge Speed |
Movement speed used during arrow dodging. |
| Blaze | Dodge Cooldown |
Cooldown duration (in ticks) between dodge maneuvers. |
| Blaze | Swerve Shot |
Enables Swerve Shot (curving trajectory attacks). |
| Ghast | Swerve Shot |
Enables Swerve Shot (curving trajectory attacks). |
| Phantom | Rapter Swoop Chance |
Chance for Phantoms to grab and carry away players. |
| Category | Setting | Description |
|---|---|---|
| The End | Blaze Spawning |
Enables Blazes to spawn on top of obsidian pillars in The End. |
| The End | Fangs Spawning |
Spawns Evoker Fangs when players approach End Crystals atop obsidian pillars. |
| Horn | Call Range |
Effective radius (in blocks) around the horn-blowing zombie for calling nearby mobs. |
| Horn | Allow Enderman |
Determines whether Endermen respond to Goat Horn calls. |
| Range | Detection Range Multiplier |
Multiplier applied to vanilla mob detection ranges. |
| Range | Detection Range for Wheat |
Forward detection distance within a 7x7 box along the zombie's line of sight. |
| Multi-Shot | Enhanced Multi-Shot |
Increases multi-shot count to 5 arrows. |
| Category | Setting | Description |
|---|---|---|
| Swerve Shot | Start Tick |
Tick delay before curving trajectory takes effect. |
| Swerve Shot | End Tick |
Tick duration at which curving trajectory ends. |
| Swerve Shot | Step Tick |
Execution interval (step ticks) for trajectory calculation. |
| Swerve Shot | Swerve Max Angle |
Maximum curving angle applied per tick. |
| Category | Setting | Description |
|---|---|---|
| Alert - Admin | Alert Message Location |
Default setting for newly joining players. |
| Alert - Admin | Horn - Play Alert Sound |
Default setting for newly joining players. |
| Alert - Admin | Horn - Display Alert Message |
Default setting for newly joining players. |
| Alert - Admin | Horn - Alert Message |
Custom alert text message content. |
| Alert - Admin | Nightmare - Play Alert Sound |
Default setting for newly joining players. |
| Alert - Admin | Nightmare - Display Alert Message |
Default setting for newly joining players. |
| Alert - Admin | Nightmare - Start Title |
Title text. |
| Alert - Admin | Nightmare - Start Subtitle |
Subtitle text. |
| Alert - Admin | Nightmare - End Title |
Title text. |
| Alert - Admin | Nightmare - End Subtitle |
Subtitle text. |
| Alert - Personal | Alert Message Location |
Screen area location for displaying alert messages. |
| Alert - Personal | Horn - Play Alert Sound |
Toggles playing audio alert sound effects. |
| Alert - Personal | Horn - Display Alert Message |
Toggles displaying text alert messages in chat/GUI. |
| Alert - Personal | Nightmare - Play Alert Sound |
Toggles playing audio alert sound effects. |
| Alert - Personal | Nightmare - Display Alert Message |
Toggles displaying text alert messages in chat/GUI. |
| Category | Setting | Description |
|---|---|---|
| Full Moon Nightmare | Zombie Mace Rush |
Spawns Zombies equipped with Maces during Full Moon Nightmare events. |
| Full Moon Nightmare | Zombie Horn Equip Chance |
Spawn rate for zombies carrying Goat Horns during the event. |
| Full Moon Nightmare | Ghast Spawning |
Enables Ghasts to spawn in the Overworld during Nightmare events. |
| Full Moon Nightmare | Blaze Spawning |
Enables Blazes to spawn in the Overworld during Nightmare events. |
| Full Moon Nightmare | Phantom Spawning |
Enables Phantoms to spawn during Nightmare events. |
| Full Moon Nightmare | Phantom Bomber |
Enables Phantoms to carry and drop Zombies or Creepers from above. |
| Full Moon Nightmare | Start Tick |
Event start time in world ticks (e.g., 13000 for night). |
| Full Moon Nightmare | End Tick |
Event end time in world ticks (e.g., 23000 for dawn). |
| Full Moon Nightmare | Suppress Horn Warnings During Event |
Suppresses Goat Horn warning alerts during Nightmare events. |
| Category | Setting | Description |
|---|---|---|
| Homing Arrow - Admin | Enabled |
Enables the Homing Arrow feature for players. |
| Homing Arrow - Admin | Detection Range |
Forward detection reach along the player's crosshair line. |
| Homing Arrow - Admin | Detection Radius |
Radius of the cylindrical target detection zone around the crosshair line. |
| Homing Arrow - Admin | Strength |
Homing trajectory steering strength. |
| Homing Arrow - Admin | Max Tracking Ticks |
Maximum duration (in ticks) the arrow will actively home in on targets. |
| Homing Arrow - Admin | Monster Only |
Restricts homing target acquisition exclusively to hostile monsters. |
| Homing Arrow - Admin | Target Update Sound |
Default setting for newly joining players. |
| Homing Arrow - Admin | Sound Volume |
Default setting for newly joining players. |
| Homing Arrow - Admin | Sound Pitch |
Default setting for newly joining players. |
| Homing Arrow - Admin | Trigger Condition |
Default setting for newly joining players. |
| Homing Arrow - Personal | Trigger Condition |
Required player stance/pose condition to trigger homing arrows (e.g., Crouching). |
| Homing Arrow - Personal | Target Update Sound |
Sound effect played when homing target updates. |
| Homing Arrow - Personal | Sound Volume |
Audio volume for target acquisition sound. |
| Homing Arrow - Personal | Sound Pitch |
Audio pitch for target acquisition sound. |
| Homing Arrow - Personal | Lock On Marker |
Enables colored glowing highlight effect on locked-on targets. |
| Homing Arrow - Personal | Lock On Marker Color |
Glow outline color for locked-on targets. |
| Category | Setting | Description |
|---|---|---|
| Online | Send To Server |
In multiplayer, enable this option and save settings to synchronize changes with the server. |