C#/.NET Library for Extracting, Creating, and Modifying files for SSX games.
This repository is a fork of GlitcherOG/SSX-Library, modified by swax and maintained as the build input for another tool. It is not the upstream project. Modifications are Copyright (C) 2026 swax and, like the upstream work, are licensed GPL-3.0 — see LICENSE.txt.
- Audio decoding, new here: EA-XA and PS-ADPCM codecs, BNK sound-bank support, and an EA MicroTalk (UTK) speech decoder.
UtkCodec.csis a port of vgmstream'sutkdec.cand carries vgmstream's ISC copyright and permission notice in its own file header.- Lightmaps: terrain lightmaps decoded from the alpha channel (
ResolveLightmapImage/ExtractLightmapIntensity), with per-image brightness guards for mixed-brightness banks.- Tricky level formats: MAP section parsing by marker, PBD patch resources, particle model indexing, SSF emitter and OBJ-import fixes,
.ltgcell listing corrected to match the original grid rules, and.sshreuse via seeded texture slots on repack.- Fixes: AIP/SOP writer path vectors and bounding boxes, Bézier arc-length sampling, SSX On Tour MPF parsing, and 8-bit palette limiting/ordering/alpha in old SSH shapes.
git log --oneline upstream/main..HEADgives the authoritative list. Fixes are offered back upstream where they are generally applicable; please report library bugs to upstream first unless they are specific to something above.
The library serves as a framework for GUI/CLI modding tools, but it can also be used as a standalone tool for non tool developers. The library comes with abstraction classes and json formats for simplifying game data parsing. For example, its own Model class that unifies character model types from multiple games into one. And a level extraction feature that extracts level data into readable json files, that includes terrain, props, triggers, textures, lighting and more.
The library was made to isolate the backend from the Windows only SSX Collection Multitool. Currently we're refactoring every part of the library to make it maintainable and cross-platform. We have a general checklist of the things we need to do, though many will be combined or removed.
- BigHandler.cs
- DATAudio.cs
- HDRHandler.cs
- LOCHandler.cs
- NewBigHandler.cs
- RefpackHandler.cs
FileHandlers\Audio:
- EAAudioHandler.cs
FileHandlers\LevelFiles\OGPS2:
- AIPHandler.cs
- MapHandler.cs
- WDFHandler.cs
- WDRHandler.cs
- WDSHandler.cs
- WDXHandler.cs
- WFXHandler.cs
FileHandlers\LevelFiles\OnTourPSP:
- xsmFileHandler.cs
FileHandlers\LevelFiles\SSX3PS2:
- PHMHandler.cs
- PSMHandler.cs
- SDBHandler.cs
- SSBHandler.cs
FileHandlers\LevelFiles\SSX3PS2\SSBData:
- WorldAIP.cs
- WorldBin0.cs
- WorldBin12.cs
- WorldBin18.cs
- WorldBin3.cs
- WorldBin5.cs
- WorldBin6.cs
- WorldCameraTriggers.cs
- WorldCommon.cs
- WorldMDR.cs
- WorldOldSSH.cs
- WorldPatch.cs
- WorldSpline.cs
- WorldSSH.cs
- WorldVisCurtain.cs
FileHandlers\LevelFiles\TrickyPS2:
- ADLHandler.cs
- AIPSOPHandler.cs
- LTGHandler.cs
- MapHandler.cs
- objSSFHandler.cs
- objTriPBDHandler.cs
- PBDHandler.cs
- SSFHandler.cs
FileHandlers\Models:
- aflHandler.cs
- glftHandler.cs
- OpenBXMFHandler.cs
FileHandlers\Models\SSX2012:
- CRSFHandler.cs
- GEOMHandler.cs
FileHandlers\Models\SSX3:
- SSX3GCMNF.cs
- SSX3GCModelCombiner.cs
- SSX3PS2ModelCombiner.cs
- SSX3PS2MPF.cs
FileHandlers\Models\SSXBlur:
- SSXBlurGCMNF.cs
- SSXBlurModelCombiner.cs
FileHandlers\Models\SSXOG:
- adfHandler.cs
- SSXMPFModelHandler.cs
- SSXOGModelCombiner.cs
FileHandlers\Models\SSXOnTour:
- SSXOnTourMPF.cs
- SSXOnTourPS2ModelCombiner.cs
FileHandlers\Models\SSXTricky:
- TrickyGCMNF.cs
- TrickyGCModelCombiner.cs
- TrickyPS2ModelCombiner.cs
- TrickyPS2MPF.cs
- TrickyXboxModelCombiner.cs
- TrickyXboxMXF.cs
FileHandlers\SSX2012:
- InfoDLCHandler.cs
- VaultBinHandler.cs
- VaultHandler.cs
FileHandlers\SSX3:
- BoltPS2Handler.cs
- CHARDBLHandler.cs
- LUIHandler.cs
- MusicINFHandler.cs
FileHandlers\Textures:
- GTFHandler.cs
- NewSSHHandler.cs
- OldSSHHandler.cs
- OldXSHHandler.cs
- SMPHandler.cs
JsonFiles:
- SSXOGLevelInterface.cs
- TrickyLevelInterface.cs
JsonFiles\SSX3:
- AIPJsonHandler.cs
- Bin0JsonHandler.cs
- Bin18JsonHandler.cs
- Bin3JsonHandler.cs
- Bin5JsonHandler.cs
- Bin6JsonHandler.cs
- LevelJsonHandler.cs
- MDRJsonHandler.cs
- PatchesJsonHandler.cs
- SplineJsonHandler.cs
- SSX3Config.cs
- VisCurtainJsonHandler.cs
JsonFiles\SSXOG:
- AIPJsonHandler.cs
- InstanceJsonHandler.cs
- MaterialsJsonHandler.cs
- PatchesJsonHandler.cs
- PrefabJsonHandler.cs
- SplinesJsonHandler.cs
- SSXOGConfig.cs
- WFXJsonHandler.cs
JsonFiles\Tricky:
- AIPSOPJsonHandler.cs
- CameraJSONHandler.cs
- InstanceJsonHandler.cs
- LightJsonHandler.cs
- MaterialJsonHandler.cs
- ModelJsonHandler.cs
- ParticleInstanceJsonHandler.cs
- ParticleModelJsonHandler.cs
- PatchesJsonHandler.cs
- SplineJsonHandler.cs
- SSFJsonHandler.cs
- SSXTrickyConfig.cs
Utilities:
- BezierUtil.cs
- ByteUtil.cs
- MathUtil.cs
- ConsoleWindow.cs
- ErrorManager.cs
- JsonUtil.cs
- ImageUtil.cs
- StreamUtil.cs
https://github.com/Erickson400/SSXTrickyModelExporter
https://github.com/WouterBaeyens/Ssx3SshConverter
https://github.com/SSXModding/bigfile
https://github.com/SSXModding/
https://github.com/gibbed/Gibbed.RefPack