A personal learning project about ray tracing using C++. Follows the wonderful guide found here: https://raytracing.github.io/books/RayTracingInOneWeekend.html
After finishing the project's instructions, I've gone ahead working on rendering tris. They are functional and can be seen in triangle.h. Implementations to add include texture mapping and vertex lighting.
The final goal is to be able to render ps1 video game models using this script.
To deploy this project run
cd build
cmake ..
make
./raytracing > [out_file.ppm]