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build-0.19
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t3kt
released this
20 Nov 00:17
Highlights
New 3D bezierSdf to create arbitrary curved paths
New headSdf based on tdhooper's model
New polyhedronSdf with lots of controls and support for custom SDFs on vertices, similar to geodesicSdf
Lots of new field inputs to customize various filters and SDFs
Various optimizations
Details
Improvements / additions
New ops
3D bezierSdf (#726 )
backgroundFieldContrib (#733 )
constantSwitchField
headSdf based on tdhooper's model (#116 )
logPolarRepeat (#738 )
polarCoordField (#699 )
polyhedronSdf (#715 )
quadTreeRepeat (#725 )
sdfNormalField
spikeSdf2d
New field inputs
Face offset input field for geodesicSdf (#693 )
Smooth radius and size in crossSdf (#693 )
Scale in ellipsoidSdf (#693 )
Offset in planeSdf (#693 )
Radius and thickness in discSdf (#693 )
Shift and offset in modulo1D (#722 )
Blend radius in instance (#721 )
New parameters
Reverse parameter in helixSdf (#704 )
Expand to vec4 / collapse to float in rescaleField
Enable toggle in bandField (#724 )
Logarithmic conversions in cartesianToPolar (#738 )
Optimization
Skip material processing, property blending when it isn't needed (e.g. in shadow checks and calculating normals)
Fixes
Fix missing translate parameters in arrange (#709 )
Fix hidden built-in parameters in panel comps (#708 )
Infrastructure / internals
Code filtering, which reduces the amount of shader code sent to the GPU, which should help with recompile times.
Currently disabled by default. (#710 )
Improved test handling in toolkit editor
Simplification and optimization in shaderBuilder
Clean up buffer/texture table format
Reduce build / tox size
Remove unnecessary copies of shared python
Python code cleanup
Remove unnecessary data and copies of operator tables
Clean out internal metadata during build
Strip out full help DATs during build
Support for variables / references, as a more flexible alternative to iteration values (#574 , #712 )
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