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Fixed a bug where if the nightvision was enabled and the player came back from spec it would not re-enable automatically
Fixed a bug where the movement keys block logic would be skipped if not using the hardcoded Shift / E binds for camera rotation
Slightly increased the delay to toggle diagonal camera angles from 0.03s to 0.034s to prevent vertical camera position logic skip
Updated a text inside the help menu for better clarity
Known Issue
Vertical camera position logic is sometimes skipped if using manual binds (fcleft / fcright), this goes the same for the diagonal camera angle command, which the delay was slightly increased for this command from 0.03s to 0.034s, to help prevent this issue.