Menuet (/mə.nɥɛ/) is a declarative menu builder for DCC applications.
- Load menu from a TOML or JSON configuration, from a dict, from entry points, or build it programmatically.
- Supports, 3ds Max, Maya, MotionBuilder and any PySide6 application.
- Declare one or more menus in a dedicated
.tomlfile. - Compose menu from multiple
.tomlfiles. - Declare a menu in a
pyproject.toml.
Important
Development takes place on Codeberg: codeberg.org/tahv/menuet.
pip install menuetCreate a menu configuration in TOML format.
# menu.toml
[[action]]
id = "print-hello"
label = "Print Hello"
cb = "print('Hello')"
group = "Separator"
[[action]]
id = "open-gui"
label = "Open GUI"
cb = "ep:myapp.gui:open_gui"
menu = ["Foo", "Bar"]Load the above configuration into a Model and pass
that model to a Menu Builder to create a menu.
from pathlib import Path
from menuet.builders.text import Render, TextMenuBuilder
from menuet.model import Model, loads
model = Model()
loads(Path("menu.toml").read_text(), model)
builder = TextMenuBuilder(model, root_menu="Demo", render=Render.UTF8)
print(builder.build())Demo
├── Foo
│ └── Bar
│ └── Open GUI
├── Separator ───
└── Print Hello
For more information and examples, visit the documentation at tahv.codeberg.page/menuet.
You'd like to use menuet with another application ? Feel free to open an issue, or read the contribution guidelines and open a pull request.