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Releases: taislin/termcom

Release v0.52.1

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@github-actions github-actions released this 24 Jul 00:25
  • Improvements to map chunks
  • crash sites now have biomes generated according to their location
  • WASM browser version support

Release v0.51.18

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@github-actions github-actions released this 22 Jul 23:29
  • Adds new dogfighting system with dedicated screen.
  • Better area chunk generation.
  • Several bugfixes and improvements.

Release v0.51.1

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@github-actions github-actions released this 19 Jul 22:19
306d299
  • Adds more biomes (jungle, coastal, swamp, mountain, farm)
  • New in-battle inventory system
  • Time Unit consumption varies by terrain
  • More dynamic and interactable map objects (exploding barrels / petrol stations, shootable streetlights)

Release v0.50.13

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@github-actions github-actions released this 18 Jul 22:04
2503b20
  • WFC generator: constraint-solving with backtracking/restart, JSON-loaded libraries, 3 production generators (UFO interior, urban building, alien base)
  • Modular terrain fragments: AssembleMap pipeline, chunk stamping with transparent-space overlay, 50+ map JSON fragments
  • Terror Site overhaul: grid & zoning pipeline (roads → sidewalks → block-anchored buildings), multiple houses per block, pavement-in-building fixes
  • Explosive urban hazards: TileFuelPump (chain-explodes 5×5) + indestructible colored TileContainer*
  • Map seed dialog: deterministic generation with reroll/custom seed
  • Map viewer (cmd/test_map): tcell tile inspector
  • Glyph/rendering cleanup: single-width box-drawing, ambiguous-Unicode replacement, vehicle tiles
  • Docs: multilingual manual + dev guide

Release v0.49.15

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@github-actions github-actions released this 17 Jul 22:07
  • Procedural alien generation overhaul: trait-driven species with weapon masks, richer per-species lore.
  • Smarter alien AI: A* pathfinding, threat-aware cover selection, squad coordination, and shared spatial memory.
  • Modular designers: build custom soldier weapons, player planes, and a modular vehicle system with procedural UFO blueprints and crash-crew spawning.