Releases: taislin/termcom
Releases · taislin/termcom
Release list
Release v0.52.1
- Improvements to map chunks
- crash sites now have biomes generated according to their location
- WASM browser version support
Release v0.51.18
- Adds new dogfighting system with dedicated screen.
- Better area chunk generation.
- Several bugfixes and improvements.
Release v0.51.1
- Adds more biomes (jungle, coastal, swamp, mountain, farm)
- New in-battle inventory system
- Time Unit consumption varies by terrain
- More dynamic and interactable map objects (exploding barrels / petrol stations, shootable streetlights)
Release v0.50.13
- WFC generator: constraint-solving with backtracking/restart, JSON-loaded libraries, 3 production generators (UFO interior, urban building, alien base)
- Modular terrain fragments: AssembleMap pipeline, chunk stamping with transparent-space overlay, 50+ map JSON fragments
- Terror Site overhaul: grid & zoning pipeline (roads → sidewalks → block-anchored buildings), multiple houses per block, pavement-in-building fixes
- Explosive urban hazards: TileFuelPump (chain-explodes 5×5) + indestructible colored TileContainer*
- Map seed dialog: deterministic generation with reroll/custom seed
- Map viewer (cmd/test_map): tcell tile inspector
- Glyph/rendering cleanup: single-width box-drawing, ambiguous-Unicode replacement, vehicle tiles
- Docs: multilingual manual + dev guide
Release v0.49.15
- Procedural alien generation overhaul: trait-driven species with weapon masks, richer per-species lore.
- Smarter alien AI: A* pathfinding, threat-aware cover selection, squad coordination, and shared spatial memory.
- Modular designers: build custom soldier weapons, player planes, and a modular vehicle system with procedural UFO blueprints and crash-crew spawning.