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Mascot Pixel Animation Set
github-actions[bot] edited this page Oct 7, 2026
·
1 revision
Date: 2026-07-04 Status: Implemented
The original mascot (rounded all-blue flex glyph in frontend/src/components/mascot/index.tsx) read badly — feedback was blunt: it looked like a sex toy. The redesign moves to a skin-tone palette with dark outlines, real anatomy (knuckled fist, wristband, bicep), and multi-frame animations that work in both the React UI and the terminal.
-
Single source of truth:
testo_core/mascot/__init__.py. A frame is a list of equal-length strings; each character indexesPALETTE("."= transparent). Sprites are composed with_paste/_mirrorhelpers. -
Four animations:
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flex(20×18, 6 frames) — bicep pumps relaxed → peak with a shine sparkle. Success/celebration. -
smash(22×18, 5 frames) — hammer fist drops from off-screen through a stack of bricks. Heavy work in progress. -
hurt(20×18, 7 frames) — spark flies in, star burst on the bicep, arm droops with bandage and falling sweat drop. Failure. -
gloves(26×13, 6 frames) — red and blue gloves wind up, punch with an impact burst, recoil. Comparisons/versus (delta engine).
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Brand color stays as the blue wristband (
#3b82f6/#1d4ed8) on the skin-toned arm; gloves reuse red + brand blue.
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Terminal:
testo_core/mascot/render.py— truecolor ANSI using▀half-blocks (two pixel rows per text line).play()animates in place with cursor control;frame_to_ansi()renders a still. Demo:python -m testo_core.mascot flex(also--still,--fps,--loops).frame_to_png()(stdlib-only PNG writer) exists for docs/previews. -
React:
frontend/src/components/mascot/-
animations.ts— generated, do not edit. Regenerate after changing frames:python -m testo_core.mascot.export_ts. -
PixelArt.tsx— SVG grid renderer (now aspect-ratio correct for non-square grids). -
AnimatedPixelArt.tsx— cycles frames on an interval;playing={false}shows a chosen still frame. -
index.tsx—MuscleLogo(still peak flex),MuscleFlex(flex),MuscleDefeated(hurt),MuscleSmash(smash),GlovesPunch(gloves),MuscleShrug(still, unchanged pose recolored).
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| Component | Where | State |
|---|---|---|
MuscleLogo |
AppShell header | always |
MuscleFlex |
RunPanel | run passed |
MuscleDefeated |
RunPanel | run failed |
MuscleShrug |
empty states (Cycles, History, Dashboard) | no data |
MuscleSmash |
available, not yet wired | candidate: run executing |
GlovesPunch |
available, not yet wired | candidate: Compare page |
- Edit frames in
testo_core/mascot/__init__.py. - Preview:
python -m testo_core.mascot <name>in a terminal, or export PNG contact sheets withframe_to_png. - Regenerate the frontend data:
python -m testo_core.mascot.export_ts. - Commit both files together.
Generated from docs/Archive/Mascot Pixel Animation Set.md. Edit it there; changes made in the wiki are overwritten.
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