v1.1.4 Foraging, Hunting, Favorite Abilities, Spell Pips, Weapon Bonus Fix + More
What's Changed
- Consume @old-school-chronicle/vellum from npm instead of the vendored copy by @tasandberg in #127
- Unify the section-title rule and delete the dead actions.scss override by @tasandberg in #128
- Key the e2e concurrency group by event name by @tasandberg in #131
- Confirm before deleting an inventory item by @tasandberg in #132
- Store exploration skill targets in a module flag by @tasandberg in #130
- Add back pips on memorized spells in the Actions tab by @tasandberg in #135
- Show favorited abilities on the Actions tab by @tasandberg in #134
- Include the weapon bonus in the hit and damage quick rolls by @tasandberg in #136
- Converge stored Forage and Hunt targets onto system data by @tasandberg in #138
Actions -> Abilities
Fixed weapon roll calculations
Configurable Forage/Hunt
Full Changelog: 1.1.3...1.1.4