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TTCore
TayTay edited this page Jun 9, 2024
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1 revision
This is the base plugin that adds central functionality to most of my other plugins.
- NPC spawning and AI management, and Pathfinding
- Player scale management
- HUD management
- More Exiled Events
- Weighted Random lists
- Optional plugin/object references
- Simplified Reflection handling
- Misc utility classes
- Unity components for adding to game objects
Commands
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npc spawn <Name> <Role> <TargetPlayer>Summons an NPC at the location of TargetPlayer (Defaults to command sender) -
npc remove <npc>Kicks the NPC in the argument, or attempts to get one the command sender is looking at
Adds the following method to the Exiled Player class
Player.ChangeSize(float size) // Uniform scaling
Player.ChangeSize(Vector3 size) // Non-uniform scalingThese will change the players size over time rather than instantly as increasing size can sometimes force a player through the floor.
Adds the following methods to the Exiled Player class to add a Heads Up Display to the player which updates over time using the Hint system
Player.GetHUD() // Gets the HUD object for the player
Player.SetHUDLayout(HUDLayout layout) // Sets the element layout for the HUD
Player.TryGetHUD(out HUD gameHUD) // Attempts to get the HUD for the player, if
Player.GetHUDLayout<T:HUDLayout>() // Gets the current element layout for the HUD
Player.ShowHUDHint(string text, float duration = 3f) // A special "ShowHint" method that respects the HUD systemOptionalReference
if(OptionalReference.Create(object, out OptionalReference optional)){
optional.CallMethod("name", true, 1, "argument")
float hp = (float) optional.GetOrSetField("Health")
optional.GetOrSetField<float>("Health")
optional.GetOrSetField("Health", 100)
}
OptionalPlugin
if(OptionalPlugin.GetPlugin("SCriPt", out OptionalPlugin plugin)){
plugin.CallMethod("AccessAPI", this, "string")
plugin.GetOrSetField<bool>("OtherVariable", true)
}A plugin by TayTay | Give it a ⭐ to show your support