Skip to content

Quick Start Examples Level

tcwilsonart edited this page Jun 13, 2026 · 1 revision

Quick Start: the Examples Level

The fastest way to confirm your install works and see what TensionFX does.

Prerequisite: the Deformer Graph plugin must be enabled. If you skipped that, do Installation & Setup first.


1. Open the Examples level

In the Content Browser, go to Content/TensionFX/Examples/ and open L_Examples. There are short instructions written right in the level.

Examples level

You'll see a few setups side by side:

  • The sqworm, three ways:
    • ON (MI_Sqworm) — full effect: procedural wrinkles + color in the stretch and squash zones.
    • Vertex Colors (MI_Sqworm_Vertex) — the raw vertex colors TensionFX writes (red = stretch, green = squash).
    • OFF (MI_Sqworm_None) — plain skin, no effect. Your "before" reference — what you'd get without the tool.
  • Cylinders — a simple bend: one shows the raw red/green vertex colors, the other is plain (OFF).

2. Play it

Play the level to watch them animate:

  • The ON worm grows little procedural wrinkles and shifts color as it stretches and squashes.
  • The Vertex Colors worm lights up red where it stretches and green where it squashes.
  • The OFF worm just deforms — no wrinkles, no color.

That side-by-side is the whole pitch: same animation, same skinning, but TensionFX adds the wrinkles and color response on top. The effect updates live in the level viewport — you don't need to be in PIE to see it.

Heads up — the Material Editor preview can look wrong. Its preview mesh has every vertex-color channel set to 1 (full white), so every stretch and squash effect fires at once and the material reads as blown-out/bad. That's just the preview, not your material — judge the look on your actual animating mesh in the level. See Troubleshooting.


Where to go next

Clone this wiki locally