Releases: tdjohnson/orange
Releases · tdjohnson/orange
Release list
Post coding night
State after 1st coding night
What's Changed
- Multiplayer Update by @tdjohnson in #5
- Add game mode choice by @tdjohnson in #10
- Idle handling by @tdjohnson in #15
- Performace optmization by @Derusi in #16
- Performance optimization2 by @Derusi in #20
- added random spawn cell by @Derusi in #21
- Adding input for playername by @d1eanotherday in #24
- Matze server selector by @d1eanotherday in #25
- Projectile shooting by @Derusi in #27
- get me up to date by @d1eanotherday in #28
- Get me up to date by @d1eanotherday in #29
- Add raycast intersection for bulltet detection by @Derusi in #30
- Get me up to date by @d1eanotherday in #31
- added output of player shot by @d1eanotherday in #32
- Hit it like Beckham by @d1eanotherday in #33
New Contributors
- @d1eanotherday made their first contribution in #24
Full Changelog: 2.0.0...2.0.1
2.0.0
2.0.0
This release kicks off big changes! What began as an academic project a decade ago is evolving into something greater. This release marks a significant milestone with the following updates and features:
- Three.js Update: Upgraded to r169 for better performance and visual quality.
- Multiplayer: Integrated support for UMPS (Universal Multiplayer Server), enabling real-time multiplayer.
New Contributors
- @Derusi made their first contribution in #3
- @tdjohnson made their first contribution in #4
Full Changelog: 1.0.0...2.0.0