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v2.6 - New improvements and additions!

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@techboy04 techboy04 released this 07 Aug 03:48
· 27 commits to main since this release
db7421b
  • Revamped the Exfil
    - Instead of running to the portal there will now be a requirement to kill a certain amount of zombies before you can escape. Similar to Cold War and Vanguard.
    - Improved some HUD elements to look a little nicer
    - Added some text to notify players what the objective would be
    - For now all maps have a 2 minute timer for each exfil
  • Added Nuketown Perk System (Manages how the perks drop)
    - You can use the dvar "nuketown_perk_mode" to switch what you want.
    - 0 is Default
    - 1 is dropping them all at once
    - 2 is dropping after the bell chimes
    - 3 is dropping after each round
  • Instead of Speed Cola, Double Tap will make barricade build faster. Also increased the speed.
  • On Tranzit there is now a second hatch so it can be used for both the Diner and the Bus
  • Possibly fixed a bug where parts in Tranzit werent able to be placed properly