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v3.5 - Last Tranzit update! (for the time being)
- Added a Boss Fight as part of a last step in the Tranzit Main Quest (Will require all players near the activator to start it)
- Added a new secret song ee to Tranzit, look for the golden headphones!
- Added a new zombie type that will only be active during the Mod Main Quest and will appear every few rounds.
- Electrified Zombie, has a bit more health and upon dying itll explode. If players are caught near it, they will be shocked.
- Tuned the Main Quest steps a bit for balancing.
- Added two new dvars:
- continue_game_after_quest - Continues the match after the maps Mod Main Quest is completed. When disabled, it will forcefully end the game.
- notify_players_actions - Tells players about any actions towards the Mod Main Quests. (Picking up items)
- Fixed a bug in Secret Song in Survival maps that made the Bears be interactable once globally instead of per player.
- Optimized HUD elements to prevent certain HUDs from disappearing randomly.
I kinda call this the last Tranzit update, besides fixing up Richtofens side. That might be fixed by Nuketowns Mod Main Quests release, which is next. On top of that I will be looking after balancing ways for both the Quests and the Boss fight, since I test these on my own, its tough to kinda find ways to make it fair between any amount of players, but hope you guys enjoy it nonetheless! Thinking of doing a Boss mode similar to Infinite Warfare Zombies for bosses added overtime, so stay tuned on that!