Changelog
- The code patches have been migrated to the Telkin code injection system using the Wii U's RPL dynamic modules. This removes the need to patch the RPX as the patches are instead applied at runtime via Telkin's loader, allowing for easier distribution and installation of mods.
- If any bugs somehow arise from this, please report them to me so that they can be sorted out!
- Implemented the ability to randomize Sunken Scroll locations between each crate.
- The options for each randomization feature has been moved to its own window, in order to avoid cluttering the main window with options. This gives space for more customization in the future.
- Fixed Static.pack from not being extracted if only the item drop randomizer was enabled.
- Change the "Nothing" mission item drop ID to -1, loading the empty crate model instead for better visual feedback.
Known Issues
- On occasion, the game can be softlocked when an Octostriker is defeated. See #3 for more info. A fix for this is being looked into.
For information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.