This repository was archived by the owner on Mar 11, 2021. It is now read-only.
add handicap support to minigui #848
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Quick recap: as we walk the AST, we transform it into Sgf::Node with our own Move structs, etc.
This CL changes "GetTreeImpl" to look for a HA property, and if so, it adds Nodes for black to play handicap stones and white to pass.
The resulting tree of nodes is handled as before: the engine calls PlayMove on each.