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webgpu: support multinomial operator #7154
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,54 @@ | ||
| /** | ||
| * @license | ||
| * Copyright 2023 Google LLC. | ||
| * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| * you may not use this file except in compliance with the License. | ||
| * You may obtain a copy of the License at | ||
| * | ||
| * http://www.apache.org/licenses/LICENSE-2.0 | ||
| * | ||
| * Unless required by applicable law or agreed to in writing, software | ||
| * distributed under the License is distributed on an "AS IS" BASIS, | ||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| * See the License for the specific language governing permissions and | ||
| * limitations under the License. | ||
| * ============================================================================= | ||
| */ | ||
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| import {KernelConfig, KernelFunc, Multinomial, MultinomialAttrs, MultinomialInputs, TensorInfo} from '@tensorflow/tfjs-core'; | ||
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| import {WebGPUBackend} from '../backend_webgpu'; | ||
| import {MultinomialProgram} from '../multinomial_webgpu'; | ||
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| import {softmax} from './Softmax'; | ||
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| export function multinomial(args: { | ||
| inputs: MultinomialInputs, | ||
| backend: WebGPUBackend, | ||
| attrs: MultinomialAttrs | ||
| }): TensorInfo { | ||
| const {inputs, backend, attrs} = args; | ||
| const {logits} = inputs; | ||
| const {numSamples, seed, normalized} = attrs; | ||
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| const probs = normalized ? | ||
| logits : | ||
| softmax( | ||
| {inputs: {logits}, backend, attrs: {dim: logits.shape.length - 1}}); | ||
| const batchSize = probs.shape[0]; | ||
| const numOutcomes = probs.shape[1]; | ||
| const program = new MultinomialProgram(batchSize, numSamples); | ||
| const uniformData = | ||
| [{type: 'float32', data: [seed]}, {type: 'int32', data: [numOutcomes]}]; | ||
| const res = backend.runWebGPUProgram(program, [probs], 'int32', uniformData); | ||
| if (!normalized) { | ||
| backend.disposeData(probs.dataId); | ||
| } | ||
| return res; | ||
| } | ||
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| export const multinomialConfig: KernelConfig = { | ||
| kernelName: Multinomial, | ||
| backendName: 'webgpu', | ||
| kernelFunc: multinomial as unknown as KernelFunc | ||
| }; |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,77 @@ | ||
| /** | ||
| * @license | ||
| * Copyright 2023 Google LLC. | ||
| * Licensed under the Apache License, Version 2.0 (the "License"); | ||
| * you may not use this file except in compliance with the License. | ||
| * You may obtain a copy of the License at | ||
| * | ||
| * http://www.apache.org/licenses/LICENSE-2.0 | ||
| * | ||
| * Unless required by applicable law or agreed to in writing, software | ||
| * distributed under the License is distributed on an "AS IS" BASIS, | ||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
| * See the License for the specific language governing permissions and | ||
| * limitations under the License. | ||
| * ============================================================================= | ||
| */ | ||
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| import {getMainHeaderString as main, WebGPUProgram} from './webgpu_program'; | ||
| import {computeDispatch, flatDispatchLayout} from './webgpu_util'; | ||
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| export class MultinomialProgram implements WebGPUProgram { | ||
| variableNames: string[] = ['probs']; | ||
| outputShape: number[] = []; | ||
| shaderKey: string; | ||
| dispatchLayout: {x: number[]}; | ||
| dispatch: [number, number, number]; | ||
| uniforms = 'seed : f32, numOutcomes: i32,'; | ||
| workgroupSize: [number, number, number] = [64, 1, 1]; | ||
| size = true; | ||
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| constructor(batchSize: number, numSamples: number) { | ||
| this.outputShape = [batchSize, numSamples]; | ||
| this.dispatchLayout = flatDispatchLayout(this.outputShape); | ||
| this.dispatch = computeDispatch( | ||
| this.dispatchLayout, this.outputShape, this.workgroupSize); | ||
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| this.shaderKey = 'multinomial'; | ||
| } | ||
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| getUserCode(): string { | ||
| const userCode = ` | ||
| //Based on the work of Dave Hoskins | ||
| //https://www.shadertoy.com/view/4djSRW | ||
| fn random (seed : f32, resultUV : vec2<f32>) -> f32 { | ||
| let HASHSCALE1 = 443.8975; | ||
| let p = resultUV * seed; | ||
| var p3 = fract(vec3<f32>(p.xyx) * HASHSCALE1); | ||
| p3 = p3 + dot(p3, p3.yzx + 19.19); | ||
| return fract((p3.x + p3.y) * p3.z); | ||
| } | ||
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| ${main('index')} { | ||
| if (index < uniforms.size) { | ||
| let coords = getOutputCoords(); | ||
| let batch = coords[0]; | ||
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| let resUV = vec2<f32>(f32(coords[1]) / f32(uniforms.outShape[1]), | ||
| f32(coords[0]) / f32(uniforms.outShape[0])); | ||
| let r = random(uniforms.seed, resUV); | ||
| var cdf = 0.0; | ||
| for (var i = 0; i < uniforms.numOutcomes - 1; i = i + 1) { | ||
| cdf = cdf + getProbs(batch, i); | ||
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| if (r < cdf) { | ||
| setOutputAtIndexI32(index, i); | ||
| return; | ||
| } | ||
| } | ||
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| // If no other event happened, last event happened. | ||
| setOutputAtIndexI32(index, uniforms.numOutcomes - 1); | ||
| } | ||
| } | ||
| `; | ||
| return userCode; | ||
| } | ||
| } | ||
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We can put this in shader_util.ts, so that other code may share.
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The function could be only used for 2D coordinate axes. If we want to move it to shader_util.ts, we should design a more common function for 1~4D coordinate axes on webgpu backend. Is it OK to do it in the future if necessary?
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Sure, we can make it a util function when necessary in the future.