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[webgpu] Let vectorized binary op return an overridable value on NaN #7198
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Currently for NOT_EQUAL_VEC4, valueForNaN is 1.0 instead of uniforms.NAN. Any specific reason? @hujiajie @qjia7
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The op returns booleans, even for NaN operands. I think that's by design.
(Well, the doc says nothing about this, it's just explicitly checked in the unit tests. Another mess is that currently this is defined in NOT_EQUAL, but not in EQUAL!)
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So do you think if uniforms.NAN is good enough for a default value? I'm not sure if we have more cases like (NOT_)EQUAL.
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Yes, I think so.
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I can't see any reason that we use
let valueForNaN = 1.0;forNOT_EQUAL_VEC4. For WebGL, there is no NaN check forNotEqual.So my opinion is we directly use
uniforms.NANinCHECK_NAN_SNIPPET_VEC4. And don't need to define an additional variablevalueForNaN.There was a problem hiding this comment.
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i32(valueForNaN)to evaluate to 1/true later, buti32(uniforms.NAN)is 0/false.