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@qjia7 qjia7 commented Mar 13, 2023

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this.type = 'vec4';
} else if (
(op === BinaryOpType.SUB || op === BinaryOpType.ADD ||
op === BinaryOpType.MUL || op === BinaryOpType.DIV) &&
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Since we have forced to convert float to vec4 in shader, there is no ops limitations anymore.

@qjia7 qjia7 requested review from gyagp and xhcao March 13, 2023 04:12
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LGTM

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LGTM

@qjia7 qjia7 merged commit 889e476 into tensorflow:master Mar 13, 2023
@qjia7 qjia7 deleted the extend_broadcast_ops branch March 13, 2023 08:28
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3 participants