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1.4.2

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@tertle tertle released this 26 Apr 01:23
· 41 commits to master since this release

Added

  • AssetSet as a replacement for AssetLoadAuthoring
  • StartupScene to SubScene for auto swapping to a default set
  • Priority to Toolbar attribute to order elements
  • DynamicIndexedMap
  • ElementAt on FixedArray
  • Update Settings button to EditorSettings to automatically resort your settings if you've made destination world changes
  • PooledNativeList
  • LibraryLoader for loading native libraries dynamically in cross platform manner at runtime

Changed

  • Stopped baking when overriding subscenes
  • Groups no longer add to thin clients by default
  • Cleaned up K validation a little and exposed it a bit easier
  • K rewritten to support any value type
  • Tweaked element property nesting a little
  • Optimized DestroySystemGroup and InitializeSystemGroup for high entity counts
  • BovineLabsBootStrap.RequireConnectionApproval is now a ConfigVar
  • InspectorSearch no longer iterates forever on hidden inspectors
  • Toolbar dropdowns now match Unity 6 style and look pretty

Removed

  • AssetLoadAuthoring, now merged into SubSceneLoadAuthoring
  • Settings and SettingsBuffer as they weren't used and too simplistic

Fixed

  • Compile errors when disabling SubScene feature
  • NativeParallelMultiHashMapFallback could lose elements
  • InspectorSearch not able to handle instance component removal

Documentation

  • SubScene documentation updated to reflect changes to AssetSet
  • K documentation updated to match refactor and fleshed out
  • PooledNativeList added and a new section for Utility