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FeatureWindow now uses new EditorSettings scripting defines which will make existing projects incorrectly appear like features are disabled until reenabled again
Added
Can now load scenes as subscenes
EnableableComponentAsset and a new shared ComponentAssetBase
FrameCount to BlLogger
Color support for config vars
Right click context menu for config vars to reset or copy values
New platform shared scripting defines in EditorSettings
IJobForThread to schedule work across a fixed number of threads
Custom inspector for EntitySceneReference
SettingsSingleton to reduce boilerplate
ObjectInspectorProxy and PropertyInspector to inspector anything using Unitys prperty package
ViewModelToolbar to inspect all UI Toolkit view models
Changed
Reload Toolbar Button no longer requires extensions (as you can hide it with new Unity Toolbar)
Reworked the toolbar buttons a little
TimeProfiler is now burstable
Reworked the alive detection in the favourite/selection windows to fix odd Unity behaviour
SubSceneLoadingSystem now pauses by default to fix fast world creation
CameraMain now auto generates if no authoring setup.
Fixed
Startup Scene was incorrectly using Async causing it to break if it was a heavier scene
FromToRotation
Feature and Selection window selection when scrolled down
Setting values with DynamicHashMap custom inspector
Errors when BlobHashMap when capacity is 0
Unloading runtime live scenes
LoadPrefabAsEntity when no LEG
Removed
Support for Editor Toolbar below Unity 6.3
ToEuler in mathex as math package has this method now