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1.4.6

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@tertle tertle released this 02 Oct 22:36
· 36 commits to master since this release

Breaking

  • FeatureWindow now uses new EditorSettings scripting defines which will make existing projects incorrectly appear like features are disabled until reenabled again

Added

  • Can now load scenes as subscenes
  • EnableableComponentAsset and a new shared ComponentAssetBase
  • FrameCount to BlLogger
  • Color support for config vars
  • Right click context menu for config vars to reset or copy values
  • New platform shared scripting defines in EditorSettings
  • IJobForThread to schedule work across a fixed number of threads
  • Custom inspector for EntitySceneReference
  • SettingsSingleton to reduce boilerplate
  • ObjectInspectorProxy and PropertyInspector to inspector anything using Unitys prperty package
  • ViewModelToolbar to inspect all UI Toolkit view models

Changed

  • Reload Toolbar Button no longer requires extensions (as you can hide it with new Unity Toolbar)
  • Reworked the toolbar buttons a little
  • TimeProfiler is now burstable
  • Reworked the alive detection in the favourite/selection windows to fix odd Unity behaviour
  • SubSceneLoadingSystem now pauses by default to fix fast world creation
  • CameraMain now auto generates if no authoring setup.

Fixed

  • Startup Scene was incorrectly using Async causing it to break if it was a heavier scene
  • FromToRotation
  • Feature and Selection window selection when scrolled down
  • Setting values with DynamicHashMap custom inspector
  • Errors when BlobHashMap when capacity is 0
  • Unloading runtime live scenes
  • LoadPrefabAsEntity when no LEG

Removed

  • Support for Editor Toolbar below Unity 6.3
  • ToEuler in mathex as math package has this method now
  • KSettings, now uses SettingsSingleton