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Pin Tumbler: every pin has its own rise speed and pause length, rhythms re-roll after each set pin, the first push of a pin is free and later re-tests cost pick health, and an error drops the last set pin from tier 6 and every set pin from tier 11.
Sweet Spot: from tier 7 the mechanism settles after a strained push and the sweet spot shifts a little.
Dual Rotation: from tier 9 the spot blinks out briefly while you track it.
Skill Check: a red trap arc makes a miss cost half again as much, and from tier 8 the needle speeds up and slows down.
Tension: the band breathes from tier 7, and from tier 10 the pick slips and tension drops suddenly.
Ward Trace: from tier 9 the walls breathe and a timer runs; running out resets the wards.
How-to texts and README updated; README lists an Arcane Lock (locked by magic) as a written idea.