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v1.0.1 - Asset Pipeline and Spline Mesh Support

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@murataka murataka released this 28 Jul 20:12

Blueprint Automation Toolkit 1.0.1

Version 1.0.1 expands BAT's asset and Blueprint automation surface while
preserving its editor-only, localhost-only security model.

Highlights

  • Added a source-asset pipeline for import, inspection, configuration,
    validation, repair, asynchronous execution, rollback, and editor evidence
    capture.
  • Added Fab-oriented validation profiles and structured diagnostics for
    automated marketplace-readiness checks.
  • Added SplineMeshComponent support to Blueprint component automation,
    including creation, mutation, and component replacement.
  • Added explicit spline mesh start/end positions and tangents, plus local-space
    sampling from an existing SplineComponent.
  • Extended schema discovery, OpenAPI documentation, advanced prompt examples,
    and verified Codex workflow evidence.

Compatibility

  • Unreal Engine 5.5, 5.6, 5.7, and 5.8
  • Windows 64-bit Unreal Editor
  • Editor-only; the plugin is not included in packaged games

Validation

  • UE 5.5, 5.6, and 5.8 BuildPlugin packaging completed successfully.
  • UE 5.7 completed an isolated Development Editor build with the required
    engine dependencies.
  • Focused Blueprint automation tests passed on UE 5.5.
  • Focused OpenAPI contract tests passed on UE 5.5.

The Fab archives are engine-specific precompiled Win64 packages. Each archive
includes an EngineVersion value matching its supported Unreal Engine release,
sets Installed to true, and contains the corresponding editor binaries,
source, configuration, content, documentation, resources, and license.
Generated Intermediate, Build, and Saved directories are excluded.