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v1.0.2 - Live Gameplay Automation and Capture

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@murataka murataka released this 02 Aug 09:43

Blueprint Automation Toolkit 1.0.2

Version 1.0.2 adds a native, Python-free workflow for testing live gameplay
and collecting reproducible showcase evidence from Unreal Editor.

Highlights

  • Added managed live capture sessions with start, status, and stop endpoints.
  • Added real-tick PIE frame capture as PNG sequences and native Unreal Engine
    MP4 recording without FFmpeg or external processes.
  • Added typed PIE keyboard input for press, release, and tap actions.
  • Added runtime assertions for actor existence, actor counts, and reflected
    property values in editor or PIE worlds.
  • Added structured capture manifests, progress reporting, dropped-frame
    accounting, safe output paths, duration limits, and lifecycle cleanup.
  • Added multi-PIE selection for PNG capture and explicit primary-PIE handling
    for Unreal Engine's native MP4 recorder.
  • Extended route discovery, authorization policies, OpenAPI documentation,
    automated tests, and advanced prompt examples.

Compatibility

  • Unreal Engine 5.5, 5.6, 5.7, and 5.8
  • Windows 64-bit Unreal Editor
  • Editor-only; the plugin is not included in packaged games

Validation

  • Fab-style BuildPlugin packaging completed successfully on UE 5.5, 5.6,
    5.7, and 5.8.
  • All three focused live-automation tests passed on UE 5.8.
  • The OpenAPI contract parsed successfully with all six new live-automation
    routes present.

Each Fab archive is engine-specific, sets the matching EngineVersion and
Installed=true, and includes precompiled Win64 editor binaries plus source,
configuration, content, documentation, resources, and the MIT license.