v14.533.10
What's Changed
- Fixed typed
damage.bonusentries withaddTo=allso each base damage part receives one matching bonus part without duplicating or dropping declared damage types. - Fixed typed synthetic bonus damage rolls so critical hits apply normal critical rules while
criticalStaticbonus damage remains unchanged. - Fixed damage flag conditions such as
!isCriticalso they are reevaluated after AC5E opt-ins change the damage roll's critical state.
Full Changelog: v14.533.9...v14.533.10