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Releases: thatlonelybugbear/rave5e

v14.533.5

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@thatlonelybugbear thatlonelybugbear released this 23 Aug 03:56

What's Changed

  • Added per-activity condition evaluation for activities[<type>] enchantment changes, making activity.* paths available during normal item preparation.
  • Refreshed attack, damage, and save labels after conditional activity changes while preserving enchanted base-damage parts.
  • A new Rave5e Effects compendium entry, named Activity-Aware Enchantment, demonstrates how to use the new per-activity enchantment changes.

Full Changelog: v14.533.4...v14.533.5

v14.533.4

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@thatlonelybugbear thatlonelybugbear released this 21 Aug 16:28

What's Changed

  • Fixed persisted Rave changes not invoking the registered change handler during actor preparation.
  • Fixed unarmored conditions by resolving equipped armor and shields before dnd5e prepares Armor Class.
  • Preserved formula-field values until dnd5e resolves derived roll data such as ability modifiers.
  • Fixed exists: false editor round-tripping and hid the unused Compare field for presence checks.

Full Changelog: v14.533.3...v14.533.4

Join the Rave party

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@thatlonelybugbear thatlonelybugbear released this 21 Aug 13:20

What's Changed

  • First public release of Rave 5e.
  • Updated Active Effect integration for Foundry VTT 14.365 and later.
  • Hardened D&D 5e activity, attack, damage, enchantment, attribution, status, and rider-condition wrappers.
  • Moved the conditional editor interface into a Handlebars template.
  • Added automatic repair for deleted or unassigned Rave 5e compendium folders.
  • Added the new proprietary license permitting personal, non-commercial use.

Full Changelog: https://github.com/thatlonelybugbear/rave5e/commits/v14.533.3