Bug fixes from #15 and #16. Thanks to @Towboy22 and the #16 reporter.
Fixed
- Doors and beds now render as coherent two-block objects. Each half samples
the correct portion of its composite texture, beds drop only one item, and
using, exploding, or naturally destroying a bed consistently addresses both
halves. - Levers now look and move like mounted controls. Their base and handle
follow the face they are attached to, use focused texture regions, and visibly
change pose when switched. - Slime and honey blocks now move their attached payloads with pistons.
Sticky-piston retraction preserves the full adhesion set, and retracted piston
bases can move so basic flying machines work. - Equipped elytra are visible in third person. A textured wing layer now
follows the player and changes pose during elytra flight. - Running no longer makes the third-person camera weave. View bobbing is
restricted to first person and its remaining motion is substantially milder.