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@thefable1 thefable1 released this 06 Sep 02:49

Title: Immersive Portals 6.0.8 for NeoForge

This is a personal continuation of Immersive Portals ported to NeoForge for Minecraft 1.21.1, updated with a batch of fixes carried over from the actively maintained Fabric fork.

Fixes in this release:

  1. Fixed a crash on startup caused by a missing MixinExtras version declaration in the mixin config.

  2. Fixed portals rendering through walls when a shader pack was active. This was caused by a depth buffer format mismatch between the mod and Iris, which is now detected and matched automatically instead of guessed from GPU vendor.

  3. Rewrote the Sodium compatibility layer for Sodium 0.8.x. The previous release only worked correctly with the much older Sodium 0.6.13 and would crash on newer versions.

  4. Updated Iris compatibility to target 1.8.14 beta 1.

  5. Ported several gameplay fixes from the Fabric fork, including smoother teleportation between dimensions, the ability to attack and interact with entities seen through a portal, correct underwater fog rendering through portals, fixed hand rendering while shaders are active, and better compatibility with other mods that modify player collision or entity tracking.

  6. Version renamed to 6.0.8 to clearly distinguish this build from the official 6.0.7 release.

Requirements: Minecraft 1.21.1, NeoForge, Sodium 0.8.12 or newer. Iris 1.8.14 beta 1 or newer if you use shaders.

Full Changelog: https://github.com/thefable1/ImmersivePortalsModForNeo/commits/6.0.8-neoforge