MSFS Livery Toolkit v0.1.133-beta
Pre-release
Pre-release
- Extract UV maps from the base aircraft. On the Liveries > Textures list, each texture now has a "create UV map" button (the UV+ icon on hover): it reads the base aircraft's 3D model and saves a wireframe of how that texture wraps the model, as _UV.png next to your artwork. Overlay it in your paint program to see exactly where each part of the plane sits on the texture - a real help when there's no published paintkit. A small "UV" badge marks textures that already have one. Works on both 2020 and 2024 aircraft.
- Settings now saves automatically. Every setting is applied the moment you change it, so you can no longer leave the Settings page and lose your edits. The Save button is gone - a note at the bottom confirms changes are saved automatically.
- Clearer Compile page message for stock/marketplace (VFS) aircraft. When the Virtual File System isn't connected, the toolkit can't check texture coverage - it now says so as plain information rather than showing it as a missing-texture warning.
- Paintkit artwork panel now lists every accepted format (.psd, .afphoto, .xcf) when no paintkit file is found, instead of only mentioning .psd. When a file IS found, a new button opens it straight into whatever image editor you have set up for that file type, labelled "Edit in (application name)".