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Releases: thehambeard/CinematicUnityExplorer-Owlcat
Releases · thehambeard/CinematicUnityExplorer-Owlcat
Release list
CinematicUnityExplorer
- Improved load times by delaying type caching unless the C# console is used. C# console will now have a delay if you have autocomplete enabled the first time you use it per session.
- Removed a potential problem area when loading GameObjects that could cause CTD.
CinematicUnityExplorer
- Fixed sprites not showing correctly.
CinematicUnityExplorer
- Fixed mouse inspector panel ensuring it is on the main display when using multiple displays
- Screenshots will now be saved to the "Default Output Directory" setting in the options panel.
CinematicUnityExplorer
- Can toggle color channels in Texture Inspector as well as disable transparency.
- Logger actually logs in the traditional direction now.
- Fixed bug in RT that caused Texture Inspector to throw error if DXT texture size was not a multiple of 4.
CinematicUnityExplorer
- Since 99.9% of the code is the same I have moved all games to one branch.
- Moved UniverseLib to it's own repo to make updating in the future easier.
- Fixed resize cursor from being on the wrong screen if using multiple displays.
CinematicUnityExplorer
- Upgraded codebase to CUE 1.3.0
- Actually suppresses the await log message in all builds now.
CinematicUnityExplorer
Now offered for all Owlcat Games!
Common changes:
- Suppresses/Disables the dev log console if working in a dev build of the game. RT is the only one to allow disabling. The others will close the console automatically if it pops up.
KM changes:
- Fixed post processing panel to work with KM's pipeline.
- Added Micro's fix to suppress "Await event system" log spam.
CinematicUnityExplorer
- Improved post-processing panel. No more reflection so performance is massively improved.
- ADDB updated multi screen support. Allows hiding screens no longer used.
CinematicUnityExplorer
- Fixed Post-processing panel
- Included assemblies for C# console