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@theheroGAC theheroGAC released this 13 Aug 19:07
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Complete UI redesign: rounded panels, gradient accents, centered text rendering, a status header with live battery icon and real-time clock, and a footer with per-tab control hints plus a live FPS meter.
Real PlayStation button graphics: the Stick tab button test matrix now renders Vita-style round keycaps with official face-button glyph colors (green Triangle, red Circle, blue Cross, pink Square), trigger badges and SELECT/START pills. Key-hint "pills" with proper glyphs are used across the whole app.
New [9] BENCH tab: CPU benchmark (float + integer workload with MOPS throughput), free-memory monitor (USER / CDRAM / PHYCONT pools), ux0: storage sequential Read/Write speed benchmark with data integrity verification, and an interactive screen+keys input reaction time test.
New Gyroscope Drift Test (Motion tab): lay the console flat and press Cross to run a 3-second bias sampling with PASS/WARN verdict.
Real camera hardware test (Camera tab): the viewfinder now opens the actual OV2720 sensors (sceCameraOpen/Start/Read) and renders live YUV420 frames, reporting true detection status and error codes for both front and rear cameras.
New display patterns: RGB Gradient and Checkerboard added to the Display test suite (9 patterns total).
Rear touchpad visualization: both front and rear touch panels now show live touch-point overlays on the Sticks tab.
Real firmware readout: System tab now reports the actual running firmware string (sceKernelGetSystemSwVersion) plus system uptime, instead of hardcoded values.
Fixed microphone sampling that blocked the render loop every frame (audio tab now time-gates mic reads).
Fixed dangling gui_draw_button declaration and removed fake camera/streaming simulation.