Game Development Studio 1.0.1
Game Development Studio 1.0.1
Game Development Studio is a local-first game asset production, vendoring, visual-debugging, and performance-analysis toolkit for Codex, Claude, and human operators.
This release completes the transition away from the retired MCP entry point. It includes:
- the
game-devCLI with a stable JSON/JSONL automation contract; - durable Tripo and Leonardo job orchestration with explicit spend approval and ceilings;
- GLB inspection, validation, Blender-backed normalization, canonical asset packages, provenance, and dry-run-first vendoring;
- sealed visual-debugging captures combining images with telemetry, logs, semantic attachments, comparisons, and bounded optimization goals;
- five publishable Codex skills, with no MCP server or automatic profile installation;
- a native macOS 26 companion app source tree and its separately packaged binary-only distribution lane;
- hardened process cleanup, bounded output handling, exact runtime identity checks, provider credential routing, and full third-party license provenance.
Verification for this checkpoint: 455 TypeScript tests passed (21 explicitly Blender-gated skips), 45 Swift tests passed, clean temporary npm installation and 20-operation CLI smoke verification passed, all five skills and the skills-only plugin passed official validators, and the native release packager passed deterministic-archive and strict extraction verification.
Evidence boundary: fixture tests and local builds do not establish live-provider compatibility, target-engine import, target-GPU pixel correctness, hardware performance, Apple notarization, or human artistic acceptance.