Game Development Studio 1.0.2 is a corrective CLI and skills release.
Highlights:
- explicitly sends
public: falseon Leonardo V1 image-generation requests, with no-network regression coverage; - publishes the screenshot-free skills-only 1.0.2 plugin contract;
- documents zero publisher retention, local deletion controls, and the user-operated provider-account boundary;
- prevents skills from soliciting or configuring provider credentials;
- requires exact per-invocation authorization for every local write, including commands without a
--confirmoption; - narrows the umbrella router to explicit cross-workflow Game Development Studio requests;
- repairs public CI and release verification, and persists a fresh sanitized codebase graph.
Verification at release:
- 466 tests passed and 21 Blender-gated tests were skipped;
- typecheck and lint passed;
- disposable npm-pack installation verified 274 files, 20 local operations across 18 command families, and five skills;
- the official plugin validator and all five official skill validators passed;
- two independent Store archives were byte-identical, screenshot-free, MCP-free, and contained exactly 36 files.
No live provider call, paid spend, target-game GPU capture, notarization, or human-review claim is made by this release evidence.