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Indy3D Mod Installer GUI 2.2
Changelog
- New feature: Added option to convert unpacked level files from .CND format to .NDY format. This enables using game asset (textures, sounds, etc.) replacement mods in vanilla levels.
- Fixed app crash when Infernal Machine install path could not be found in Windows Registry.
- Added automatic detection support for more versions of CD installation.
- Various GUI improvements.
Prerequisites
- .NET 8.0 runtime (if you don't have it already, you should get a pop-up when you open
Indy3DModInstaller.exethat will offer to install it automatically).
Usage
Extract the .7z archive anywhere and run Indy3DModInstaller.exe.
Common usage:
- Unpack your game files by clicking on
Unpack Game Files. - Install a mod by setting up a path to your mod by using the
Browse...button and then clicking onInstall Mod. - Enable Dev Mode for Indy3D.exe by clicking on
Toggle Dev Mode. - Run the game by clicking on
Launch Game.